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AA Timer Snippets

Joined
Aug 22, 2009
RedCents
63¢
Rich (BB code):
//AA Name (just so you know which AA your modifying on HUD)
AANametext=3,160,254,255,234,8,AA Name
AANameready=3,260,254,0,255,0,${If[${String[${Me.AltAbilityReady[AA Name]}].Equal["TRUE"]},Ready,]}
AANamenotready=3,260,254,255,0,0,${If[${String[${Me.AltAbilityReady[AA Name]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[AA Name].TimeHMS}]}


AANametext=3,160,254,255,234,8,AA Name

3 = Layer
160 = X Axis on Screen
254 = Y Axis on Screen
255,234,8 = Color on Screen
AA Name = Display name on Screen

It is very similar for rest of lines ...

Numbers all mean the same, and only parts you needa change to suit your class etc is the bits I have named AA Name.

Example. Radiant Cure AA

Rich (BB code):
RadiantCuretext=3,160,218,255,234,8,Radient Cure
RadiantCurereadytext=3,260,218,0,255,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]},Ready,]}
RadiantCurenotready=3,260,218,255,0,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]}

Hope this helps if anyone interested in making HUD's ...

Now for my question ... out of this code, before most recent patch, it used to say AA Name Available

Now it says AA Name Available in NULL

Anyone know how to fix this?
 
AA Timer Snippets

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