Hey Everyone,
So, I've been trying to figure out WHY I keep dying in areas where its entirely inappropriate with my box set-up (110 WAR, SHM, MNK, plus Cleric Merc)
A couple of caveats..
-I have blocked all the annoying merc spells on all my chars plus pets
-merc has 200 aas
-Do not have any merc equipment, but will be getting some soon
-I don't really want to PL a real cleric because I already have the SHM and I don't want to pay for 4 expacs.
After some observation last night, it looks like after a multi-pull my group will kill a few mobs, then I'll get one stuck on the cleric merc off in the distance. Merc is about 50-125 EQ distance units away on average.
The merc will get stuck with the mob beating on him, but he wont come close enough for my tank/group to engage.
The tank/group will just sit there with the mob on /xtar, while it beats on the cleric merc in the distance. This will go on until the merc slowly dies, and it appears my tank will STOP pulling while the mob is still on /xtar. After the mob kills the merc, it will aggro on the group and die quickly. Then the War will start pulling again.
I've tried messing with the MeleeDistance setting under Melee in the War's .ini. Right now I have it set at 150, but that appears to do nothing.
The problem is, after the merc has been killed, my War will eventually bring in a pull that wipes him because he doesn't have any/enough healing with the merc gone.
Does anyone have any ideas or suggestions on how to fix this?
Thanks in advance!
So, I've been trying to figure out WHY I keep dying in areas where its entirely inappropriate with my box set-up (110 WAR, SHM, MNK, plus Cleric Merc)
A couple of caveats..
-I have blocked all the annoying merc spells on all my chars plus pets
-merc has 200 aas
-Do not have any merc equipment, but will be getting some soon
-I don't really want to PL a real cleric because I already have the SHM and I don't want to pay for 4 expacs.
After some observation last night, it looks like after a multi-pull my group will kill a few mobs, then I'll get one stuck on the cleric merc off in the distance. Merc is about 50-125 EQ distance units away on average.
The merc will get stuck with the mob beating on him, but he wont come close enough for my tank/group to engage.
The tank/group will just sit there with the mob on /xtar, while it beats on the cleric merc in the distance. This will go on until the merc slowly dies, and it appears my tank will STOP pulling while the mob is still on /xtar. After the mob kills the merc, it will aggro on the group and die quickly. Then the War will start pulling again.
I've tried messing with the MeleeDistance setting under Melee in the War's .ini. Right now I have it set at 150, but that appears to do nothing.
The problem is, after the merc has been killed, my War will eventually bring in a pull that wipes him because he doesn't have any/enough healing with the merc gone.
Does anyone have any ideas or suggestions on how to fix this?
Thanks in advance!