TLDR below... skip to "What i need-" section
I have been playing whit he chat gpt bot making Lua's and it's been fun, but it does things like not closing a set of quotes it will open with (") and end with (' )
I would take a screen shot of the error in the mq2 window, and copy text with google image reader, and past it in the window and get fixes. well mostly... i have gotten simple scripts working. even got a gui working. trying to flesh out some projects i keep hitting roadblocks. to the point of reaching my limit of using GPT's a few times.
Overview of project I was working on and what I need next:
Background- I have used the Advloot Generator and manually searched up collectables and chase loot for each expansion as they unlock on the tlp im on to merge the list with my advloot lists in game. However looking up the specific items that are mob drop was getting to be tedious. and on the last expansion the file didn't seem to work for many of the collectables. In addition to this I don't typically play with the loot window open or even check it often while grouping and miss out on rolling on loot unless someone says something about it being in the window.
Intent- I want to make a Lua that can read the items in the advanced loot window and set items that match what i want to loot and set those to always need. Originally this was for collectables that are mob drops. but if i could get it to read flags like collectable, or trade skill, quest, augmentation ect. on the items in the loot window and then get it to toggle the setting i could give it toggles to auto need/greed on any item with the specific flags.
the Chat GPT seems to think MQ can do what I want to do and has said that the redguides very vanilla build doesn't use something or other. It offers a workaround and it seems to make progress and then I run out of uses.
What I need- I need to know if it is even possible to read data from the items in the shared window of the Advanced loot window.
-AdvLoot.SListItems looked promising but as the snip from the GPT below shows it doesn't appear correct.
-Any other information regarding advanced loot window and reading from it.
Where I got- This is what I got before i ran out of GPT usage and have to wait 5 more hours
swift
CopyEdit
AdvLoot.Items: <nil>
AdvLoot.PListItems: <ul>
EXISTS as a userdata field (likely a struct, not callable)
AdvLoot.SListItems: <nil>
AdvLoot.Item: <nil>
AdvLoot.PListItem: <nil>
AdvLoot.SListItem: <nil>
AdvLoot.MLName: <nil>
AdvLoot.MyName: <nil>
But we’re not done — not even close.
I have been playing whit he chat gpt bot making Lua's and it's been fun, but it does things like not closing a set of quotes it will open with (") and end with (' )
I would take a screen shot of the error in the mq2 window, and copy text with google image reader, and past it in the window and get fixes. well mostly... i have gotten simple scripts working. even got a gui working. trying to flesh out some projects i keep hitting roadblocks. to the point of reaching my limit of using GPT's a few times.
Overview of project I was working on and what I need next:
Background- I have used the Advloot Generator and manually searched up collectables and chase loot for each expansion as they unlock on the tlp im on to merge the list with my advloot lists in game. However looking up the specific items that are mob drop was getting to be tedious. and on the last expansion the file didn't seem to work for many of the collectables. In addition to this I don't typically play with the loot window open or even check it often while grouping and miss out on rolling on loot unless someone says something about it being in the window.
Intent- I want to make a Lua that can read the items in the advanced loot window and set items that match what i want to loot and set those to always need. Originally this was for collectables that are mob drops. but if i could get it to read flags like collectable, or trade skill, quest, augmentation ect. on the items in the loot window and then get it to toggle the setting i could give it toggles to auto need/greed on any item with the specific flags.
the Chat GPT seems to think MQ can do what I want to do and has said that the redguides very vanilla build doesn't use something or other. It offers a workaround and it seems to make progress and then I run out of uses.
What I need- I need to know if it is even possible to read data from the items in the shared window of the Advanced loot window.
-AdvLoot.SListItems looked promising but as the snip from the GPT below shows it doesn't appear correct.
-Any other information regarding advanced loot window and reading from it.
Where I got- This is what I got before i ran out of GPT usage and have to wait 5 more hours
Interpretation of Your Output
swift
CopyEdit
AdvLoot.Items: <nil>
AdvLoot.PListItems: <ul>
AdvLoot.SListItems: <nil>
AdvLoot.Item: <nil>
AdvLoot.PListItem: <nil>
AdvLoot.SListItem: <nil>
AdvLoot.MLName: <nil>
AdvLoot.MyName: <nil>
What This Tells Us:
- AdvLoot exists

- PListItems exists but isn’t a callable function — it’s a property (we suspected this earlier)
- All other fields, including SListItem, MLName, etc., are either not implemented in this build or not populated at this time
- No loot data is being surfaced through the AdvLoot TLO
What This Means for Us
We cannot rely on mq.TLO.AdvLoot to detect shared loot entries in your RedGuides VeryVanilla build.
But we’re not done — not even close.



