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Problem - [email protected]

Joined
Jul 4, 2020
RedCents
263¢
Version of KissAssist.mac?
11.05
When did your problem start?
Last night
Character Role?
  1. Assist
What class is having this issue?
  1. Berserker
How often does this issue occur?
Always
Can you reproduce the issue?
Yes
I run 3 zerkers and they all use an ini I modified from the site. 2 of the 3 fine but the third is getting an error.

WARNING: Undefined Variable Navigation used on lime [email protected] /if (${Navigation.MeshLoaded}) {
macro paused

i deleted his ini and copied one of the other 2 into his name and ran KA. I got the same problem.

issue is only happening on this character. Other 5 in group are fine

thanks
 
The error states in your post it has to do with the "navigation mesh". It may mean that it's not recognizing the mesh on that toon and it doesn't know how to "move" as a result (ie: walking up and assisting a mob or generally moving from point a to point b). You have to make sure it's loaded on that toon. When I had to update the meshes for CoV, i had to make sure to reload on all toons and not just one. Go to your MQ2NavTools bar, expand it and click reload. See if that works, perhaps?
 
Code:
Undefined Variable Navigation

just need to /plugin mq2nav load to avoid the error message. However, you would need the meshes as well for it to use navigation.

When you get an "Undefined Variable" and it's a TLO for a plugin, which in this case is MQ2Nav, then it means the plugin isn't loaded, and the author didn't verify the plugin was loaded, or they did verify the plugin was loaded and for some reason the user unloaded the plugin after the check was done.
 
Problem - [email protected]

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