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Do you have any other versions for Druid’s? I’m looking for more dps and just spot heals.
Sounds good thanks!Hey, crs399! I'm actually working on a balance set next. This was my bread and butter ini file until I leveled a cleric up to take over main healing in ToV. I'd say maybe give me a week or two to put a "work in progress" one up?
If your tank is not taking a whole lot of damage, you'll find a great DPS boost now with this update. Got rid of lines that I realized had some outdated spells, eliminated outdated buffs to not buff stupid things inbetween pulls.
Sounds good thanks!
Great I’ll load it up tonight!I think you'll see a huge improvement with this update. Rather than breaking it off into a separate ini, the heal setup remains generally the same but DPS was revamped. Did some tests all week, and seems pretty good on my front. Let me know.
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Hi - did you try out the current ini with the latest update? It's using a balanced setup. Or are you finding that it's not balanced enough for you? I entirely overhauled it after crs399 made that comment.
By my observations, the druid will patch heal inbetween every so often if running her with a cleric but still put out some decent dps (at least for me), but if she is solo, she'll stick to heals.
Thank you for the feedback received including via a PM.
I replaced thornspike with adrenaline deluge, removed references to a spell that was not being used, and I discovered I was referring to revitalization instead of rejuvenescence in some places. Corrected things in DPS, Heals, Conditional and spells, so just use the entire update ini.
Cond4=!${Me.Buff[Twincast Rk. II].ID} && !${Me.Buff[Improved Twincast].ID} && !${Me.Buff[Twincast].ID} && !${Me.Buff[Twincast Rk. III].ID}
I am confused as to why you have both Twincast Rk. ll and then Twincast Rk. lll in the same line
I used "and" operators instead of "or" operators by accident. It's updated now.
Thanks to two people's feedback that play real druids (where on earth have you all been before, lol) that messaged me.
Preincarnation was a waste of a spell slot since it's an AA. It's been tossed from the gems.
Replaced a conditional entirely referring to Ro as it's not needed.
Added Horde of Hyperboreads to the spell line-up.
Will make use of miniature horn of unity as well now.
Re-arranged/added/deleted things from various parts, so please just copy the entire revised ini here...
I was using Nature's Growth instead of the ToV spell: Sustaining Growth. It's been fixed now.
Updated to include mammoth's force and made slight corrections to the other buffs in terms of casting behavior.
1. I didn't like the fact that my druid was just casting any random group heal spell when just a single target was sufficient and vice-versa. The heals section is revamped and there are notes to adjust depending if the druid needs to heal sooner or later.
2. At the risk of losing some dps on trash mobs, I changed Nature's Fervid Wrath to only be used on GoMs, but he will burn with it on named. Additionally, this should save mana over the long haul for continuous action since it's such a mana...
Updated now for KA 12 with some fixes and tweaks:
1. Cleaned up the heals and conditionals a little more. Found some extra lines that didn't need to be there.
2. Will use one dot (horde of hyperboreads) on trash and use GoMs for NFW and Sunshock. This should balance the mana situation out more.
3. Will go full dots on named
Let me know if there are any issues with Sustaining Growth in particular.
I must've copied the wrong copy I had to RG. I realized the DPS line for NFW was missing mob life percentage
I also changed aggro to use veil of the underbrush instead which is a fade ability.
i am using your ini and like it alot. but one question besides lowering the % that it cast heals how can i get it to do more dps. I run cleric/sham/druid in my group. I love the dps a druid can put out. so I want to use the cleric/sham as the groups main and sec healers. with the druid doing more dps and only healing only when really really needed.
After some consideration and feedback. I changed the heals section to compensate for one or more people being dead in the group as well has having Lunalesce appropriately cast first for synergy.
You can still adjust the heal percentages as needed, but I thought it would be neat to include my changes as a safe measure. With that being said, if someone is not dead, it will not heal as much.
Viridavida will not be used be used either unless one or more group members are dead as well. Was trying to find a way around not casting this long-ass cast spell unless absolutely needed and it works fine for my scenarios/purpose.
Let me know your thoughts. Hope you enjoy the update.
