have a lot of adjusting to do, and buffs I left blank due to being a dru and not max level or caught up yet, but it'll get there. The evac is intentional, I've seen it in heals section on other inis and makes sense (instead of a heal, when it's monitoring for heals needed, it'll see tank 1%...which SHOULD in my case at least, only be the tank that doesn't go from higher to dead and actually has a chance to linger at 1%...to evac before others get aggro and also need rezzing and rebuffing. At this point, I am still messing with the software and what settings I do and don't want when in easy, instanced content, not setting up a 2 3 4 group bot army. My dru's heals are weak so until she's stronger I want her to use everything she has and as I find pointless spells, or other health levels to adjust them to, and/or get her aa's and spells caught up more so they're not so weak, I can adjust. I threw everything at it and had originally been trying to use mule but decided to wait on that and just copied the section for the heals that i'd already set up, into my KA ini (some are group heals, but when I originally set up the heals section, I was under the impression it was only checking the tank's health, and with conditions if I can I will still set it up that way, and 1/3 of the heals set up are for group health issues from ae's or adds, and I have to set up conditions for those when the time comes too.)
definitely a work in progress, but I haven't really gotten a lot of time to mess with things still and are still things in general that bug me, so as long as her ini is working for now, and there are nearly no dru ones for healing(especially the weaksauce dru mine is) I thought that would be the one to share. I'm not using anything on my tank or rgr, just a slightly tweaked heroic rogue one I found on here, and duplicated for my twins, and the dru, but things like the rogues trying to attack npcs when theyre..npcs and need to zone into an instance...figuring out how to fix that by default rather than situational commands each time...and NOT run a server to send commands through to fix it ...and the everquest.exe crashes I experienced a few times yesterday...those are higher on priority list since I'm not doing current content or static zones at this point. It's the behaviour when I'm in the static zones briefly that makes me not want to do anything outside instances yet.
I think the ranks are in there because I copied that section out of mule that I'd started with after getting them all set up but not yet knowing what conditionals or how I wanted them so I switched to KA, but I also wasn't aware that they didn't matter. The other stuff..is more placeholder. DPS is off, but only until i'm happy with her healing, and since it's off I figured the DPS size didn't matter so I left it. The extras NULLS im sure can just go away if I'm not going to use, but they weren't hurting anything that I know of, so I didn't realize was a need to delete.
All in all, having returned recently a good bit behind and needing to level up some DPS, and learn this program as well, it's slowgoing process but I do appreciate input. I want as LITTLE automation as possible so I keep finding things to turn off all over the place. This is more a start at 0 and add as you go, than a start at 100 and then substitute. I build computers the same way, if I want to upgrade for a long time, I get the most ramslots and use the least (paired of course) number of biggest size to reach my initial spec goal, so the next time I only have to add more, rather than throw away what I already put in and replace it. Maybe I'm just too particular about how things do and don't work in game, but there's a reason I've always played on multiple PCs where I can see and interact with everyone simultaneously, instead of the more efficient and simpler option for most, of boxing with macros. It's like offering a guy on parole a woman, versus offering Hefner a woman...one is going to be a lot more picky and the other is going to be like anything's better than nothing lol
I definitely need to figure out which spell is the biggest mana drain either from cost or overuse, and adjust that, because toons that usually use a lotta mana for me aren't dropping when I see her's at 50%, on a mount. It could also be because of the 2 lower toons having barely 60khp fully buffed and thus triggering heals (something that will fix when I figure out the conditionals for whose health is monitored for which heals)
edit: oh and more of those heals aren't really heals, or not specificly, and they do do some damage to the mob, but also not directly. They are really in-combat buffs that help tanking either via damage shield, debuff, or indirect healing. Three are damage shields, only 1 of which heals- the other's just fast, big, and add aggro more to the tank than the healer, and one procs a debuff on the mob and reflects a HoT on the tank. Pretty much everything she has available, at its top level anyway, from fastest to biggest to mana-free to indirect, delayed, group, and emergency, and tank-benefitting shortterm buffs, are all there. But I cast them all based on health pretty much so I put them all under heals. I could, and probably should, have PR cast before tank gets hit, but that's kinda tough to set up, whereas a small hit during a pull (my tank=my puller) will trigger the PR, and most of the shortterm combat buffs, so once back in camp to fight I'm all set to go. I should possibly extend healing radius but I've been getting PR farther from camp than expected so for now it seems ok.
edit2: it's probably those shortterm buffs eating her mana too, some of the big DSs eat a lot of it.