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Very Vanilla MQ (Test Server)

Very Vanilla MQ (Test Server) 2442

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October 2, 2022 (test):
- Updated for test patch

October 2, 2022:
- Autobank and related functionality has been moved from mq2main into its own autobank plugin. (#580)
- autobank: Added tradeskill item filter
- framelimiter: Fix framelimiter not bypassing built-in limiter when it is enabled.

September 26, 2022:
- Fix Me.Levitating (#632)
- Add more robust ini handling options - see http://docs.macroquest.org/reference/data-types/datatype-inifilesectionkey
- Add .StripLinks memember to string types which will return the plain text version of a string containing links

September 21, 2022 (live):
- Fix achievement crash (#629).
- Updated for live patch
Posted by: Redbot
September 16, 2022:
- Updated for latest test patch

September 7, 2022:
- /captioncolor will work when typed in EQ chat windows again (#619)
- Autologin profiles launched from MQ will now work properly for servers with spaces in
their shortname
Posted by: Redbot
Aug 29, 2022 (test):
- Update for test patch
Aug 17, 2022:
- Fix autoskills not returning proper values
Aug 17, 2022 (live):
- Updated for patch
Aug 12, 2022:
- /mapfilter will now store Radius values instead of toggle information (Fixes #600)
- Lua: Added mq.getAllSpawns and mq.getFilteredSpawns to return tables of spawns.
- LuaRocks is now distributed with MQ for using prebuilt Lua Modules from the MQ repo
- PackageMan is now distributed with MQ for a method of using LuaRocks in lua scripts
- Plugins that fail to unload will now be flagged as having failed and will not allow reload
of the plugin or unload of MQ. With this change, /unload now has the parameter "force"
which will try to force unload stuck plugins and prompt for action if that cannot be
accomplished.
- The tray util has a new option to "Unload All Instances (Forced)" which will send the
"/unload force" command to all registered MQ instances.
- More info can be found at docs.macroquest.org
Posted by: Redbot
August 10, 2022 (test):
- Updated for latest test patch
Jul 29, 2022:
- Added a modules folder primarily for storing architecture dependent lua modules
- mq.TLO.Lua.Dir now supports arguments (lua, and modules) to return the corresponding folder
Jul 27, 2022:
- Fix item statistics not matching item
Posted by: Redbot
Jul
25, 2022 (test):

  • Updated for latest test patch
Jul 22, 2022:

  • Fix Corpse type to properly inherit from Spawn. Support checking for .ID and .Open when no corpse is currently active.
Jul 21, 2022:

  • Fix achievements
Posted by: Redbot
Jul 20, 2022 (Test):

  • Fixed some issues with the last update.
Posted by: Redbot
Jul 19, 2022 (test):

  • Update for third test patch.
Posted by: Redbot
Jul 17, 2022 (test):
- Update for first and then second test patch.
- Servers were locked every time we tried to test this, so hopefully it works.
Posted by: Redbot
Jun 25, 2022 (test):
- Updated for test patch.

Jun 15, 2022:
- Updated for live patch.
- Potential fix for WinEQ2022 interoperability
Posted by: Redbot
Jun 9, 2022 (test):
- Update for latest test patch

Jun 9, 2022:
- ${Int[x]} is now capable of parsing numbers up to 64-bits, and will truncate the result.
- Fix reporting of spell buff counters.

Jun 8, 2022:
- Fix detection of aura and campfire spawns (#561)
- Fix ${Target.ID} now returns 0 instead of NULL to be consistent with
other spawn type objects.
Posted by: Sic
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