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Very Vanilla MQ (Live Servers)

Vanilla Very Vanilla MQ (Live Servers) 3527

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Jul 20, 2022:

  • Updated for patch
Jul 12, 2022:

  • Fix MyRange Spell member (#563)
Jun 29, 2022:

  • Fix EQ Exiting when MQ is loaded and an invalid UI is loaded (#572)
  • Add parse function for lua scripts. You can now parse any arbitrary macro data.
    • Usage Example: mq.parse("${Me.Name}")
    • The return will always be a string and you will always be using the version 2 parser
    • It is still preferable to use the mq.TLO syntax when retrieving data from an existing TLO
    • The purpose of this function is to allow you to perform more complex operations when doing macro/ini conversions.
Posted by: Redbot
Jun 15, 2022:
- Updated for live patch.
- Potential fix for WinEQ2022 interoperability
Posted by: Redbot
Jun 9, 2022:
- ${Int[x]} is now capable of parsing numbers up to 64-bits, and will truncate the result.
- Fix reporting of spell buff counters.

Jun 8, 2022:
- Fix detection of aura and campfire spawns (#561)
- Fix ${Target.ID} now returns 0 instead of NULL to be consistent with
other spawn type objects.
Posted by: Sic
Jun 1, 2022:
- Fix ${Me.SkillCap} (#568)
- changed "failed to Initialize" message

added RG links to the loader
Posted by: Sic
May 27, 2022:
  • datatype: ItemSpell: add members OverrideName, OverrideDescription.
    • OverrideName replaces the OtherName member. This is a name that overrides the spell name when the spell is on an item.
    • OverrideDescription overrides the description string from the spell, similar to OverrideName.
  • datatype: Item: fixed off-by-one error with AugSlot. The Correct range is now 1-6 and now matches the Slot value as expected.
May 26, 2022:
  • lua: Throw error if string argument to mq.delay contains no time unit.
Posted by: Redbot
May 20, 2022:
- Fix /drop (#564)
Posted by: Redbot
May 18, 2022:
- Updated for patch
- Number of buffs has changed for player and target. Buff arrays are now dynamically sized,
and require some attention when using them in plugins:
- Use GetPcProfile()->GetMaxEffects() to get the total number of effects (short and
long buffs) for player
- Use pPetInfoWnd->GetMaxBuffs() for the max number of buffs on the pet window.
- Use pTargetWnd->GetMaxBuffs() for the max number of buffs on the target window.
Posted by: Redbot
May 13, 2022:
- Add Fellowship.Exists
- Move Inviter, Invited and IsBerserk from Spawn to Character (Me).
- Removed a bunch of unused members from Spawn
- plugins: Converted a bunch of globals into members of the pEverQuestInfo class. This
includes a lot of globals that start with EQADDR_ and a few that don't. See the commit
log for the full list.
- plugins: the keyboard movement defines __pulForward, __pulBackward etc have been removed.
these are primarily used for movement. They are replaced with pEverQuestInfo->keyDown[cmd].
cmd is a member of the KeybindCommand enumeration. For example: __pulForward can be replaced
with pEverquestInfo->keyDown[CMD_FORWARD]

May 5, 2022:
- /exec no longer requires the fg or bg parameter. The syntax has been updated and
the functionality corrected to match what the previous syntax showed.
Posted by: Redbot
April 25, 2022:
- Updated for live hotfix patch.
- Fix potential issue with pcnames.
Posted by: Redbot
April 20, 2022:

  • Updated for live patch.
  • plugins: PcProfile.Buff and PcProfile.ShortBuff have been deprecated and replaced with accessor functions GetEffect and GetTempEffect, respectively. Deprecation warnings have been added for this change. For accessing all buffs, both short and long, GetEffect can be used with MAX_TOTAL_BUFFS as the upper bound.
Posted by: Redbot
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