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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1547

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[1083] - 2025-02-08​


〰️Commits​


WIZ (Live - Experimental) Updates (#441)

* Added support for AE Damage:
* * Added the "Beam" line of spells (Frontal AE), with a specific toggle option and target count.
* * Added the "of Flame" line of spells (PBAE), with a specific toggle option and target count.
* * The "Do AE Damage" and "Max AE Target" govern all AE spells and can be used to quickly adjust behavior without changing spell gems.
(30d178d) ~AlgarDude

[1081] - 2025-02-07​


〰️Commits​


Laz Updates (#440)

Update for 2/7 Laz Patch (PAL/SHD)

Additional changes:
* Added logging to Pull/Combat timer for debug purposes.
* Updated some Cleric (Beta) FAQ entries.
(d98e53d) ~AlgarDude

[1078] - 2025-02-07​


〰️Commits​


Cleric Beta Self HP-Buff adjustment (Thanks MaxD!) (#438)

* Simplified hp buff checks (and removed Saint's Unity from the Laz config).
* * Complexity of checks was not justified compared to the rarity of us benefitting from them.

* Slightly adjusted a too-far value as a string-on to yesterdays event handler update.
(b783e08) ~AlgarDude

[1077] - 2025-02-06​


〰️Commits​


Minor Stick Adjustments (#437)

Tweaked toofar/cantsee handlers slightly to (hopefully) improve outcomes on small targets and avoid false positives for fliers that need to be drawn down.
(c1529d6) ~AlgarDude

[1074] - 2025-02-06​


〰️Commits​


Update wiz_class_config.lua (#436)

Laying groundwork for additional level-based rotations in Wiz (Experimental). No new gameplay changes at this time.
(311c47d) ~AlgarDude

[1072] - 2025-02-06​


〰️Commits​


Update loot.lua (#435)

Fix for file path issues with loot module.
(44cea8a) ~AlgarDude

[1070] - 2025-02-05​


〰️Commits​


Cleric Rez Function (#434)

Speculative fix for attempting to use AE rez out of turn.
(46cabd6) ~AlgarDude

[1068] - 2025-02-05​


〰️Commits​


Loot Updates (#431)

* You can now Bulk set rules for entire pages of items.
* Refined the number of items to show down to increments of 10 to help.
* You can now toggle the INFO messages off.
* * These also now go to the lootnscoot console and not the main mq console.
* Actors should properly communicate with standalone and mercs clients on the same machine.
(19ab018) ~Grimmier378

[1066] - 2025-02-04​


〰️Commits​


Minor Updates (#433)

Typos and minutiae
(91dd36a) ~AlgarDude

[1064] - 2025-02-04​


〰️Commits​


- Arcanum Weave (Thanks sputnik!) (#432)
* Added (optional) support for the extended series of Arcanum AA.
* * Empowered/Enlightened/Acute will be used in the normal combat routine if one isn't currently running.
* * The original "Focus of Arcanum" will be used in a burn on a named irrespective of the above.
(efda9cf) ~AlgarDude

[1062] - 2025-02-02​


〰️Commits​


AE and SHD Updates (#430)

Added Max AE Target Count for all classes that have new AE code. (Protip, use this so you can still AE Mez when you get swamped!).

[SHD] Added support for AE Damage to both configs.
*Laz: Added initial support new/revamped spells (Grasp of Lhranc, Spear of Decay/Muram).
* * Gem and rotation place may be adjusted, commit # [feedbac](https://github.com/DerpleMQ2/rgmercs/commit/feedbac)k welcome.

* Live: Added support for Insidious Line (AE Tap).

Special Note: These abilities, as annotated in the settings, can and will break Mez. Unfortunately, "Mez checks" for AE Damage are not on the current planned feature list.
(201450f) ~AlgarDude

[1061] - 2025-02-02​


〰️Commits​


Rotation Load Conditions (#429)

Rotations now support load conditions to control whether they are loaded.
Custom config users: Feature is 100% optional and backwards compatible.
Please refer to the forum post for more information, instructions, and examples.

(5bfd1b4) ~AlgarDude
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