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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1549

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[913] - 2025-01-04​


〰️Commits​


Re-enabled "Create Custom Config" button. (#338)

* Errors in the underlying function have been corrected.
(70e1271) ~AlgarDude

[911] - 2025-01-02​


〰️Commits​


[DRU] Experimental Config Updates, Med function typo fix (#337)

* [DRU] Experimental Config updates
* * Ported temphp buff handling from SHM (Thanks scvone).
* * Experimental refactor of Rez function to eliminate extraneous corpse targets when rez abilities are on cooldown.

* [casting] Changed aggro percent breakout in automed function to originally intended value
(9ddb701) ~AlgarDude

[909] - 2024-12-30​


〰️Commits​


Added an aggro check to meditation during combat (#333)

* We should no longer attempt to sit if we are being beat on when combat med is enabled. Further adjustment of aggro values may be necessary.
(7fac638) ~AlgarDude

[907] - 2024-12-29​


〰️Commits​


Changed default for [StandWhenDone] (aka, force stand) to false (#332)

Users will not have to fight automation or pause to med/sit/camp unless they elect to do so.
(770689a) ~AlgarDude

[906] - 2024-12-29​


〰️Commits​


[DRU] Added nil safety in live/live-exp movebuff checks (#331)
(0619e68) ~AlgarDude

[904] - 2024-12-29​


〰️Commits​


Engage and navigation improvements (#328)

* Added third dimension to certain target distance checks

* Tightened some percentages to pull the PC in closer when repositioning due to "too far" or "can't see" issues.

* Added "uw" flag to some stick commands
(276ba61) ~AlgarDude

[901] - 2024-12-29​


〰️Commits​


Message formatting improvements (#330)

* Removed trace information from splash message

* Reduced message length and repetition for settings change
* * Added nil safety and small bugfixes to these functions

* Removed go2ggh command
(aa95825) ~AlgarDude

[899] - 2024-12-27​


〰️Commits​


Added rocket launch prevention code to BER battle leap. (#327)

* When underwater, battle leap launches us above the surface, regardless of our current depth. Updated warrior checks to also use HeadWet member (as opposed to FeetWet).

* Also corrected a few typos/extraneous comments.
(d632757) ~AlgarDude

[897] - 2024-12-27​


〰️Commits​


Changed BuffRezables behavior (#323)

* Adjusted BuffRezables to not use any group buff if any group member corpses are in range

Current behavior is one PC will be rezzed, and while the rez is on cooldown, we will often buff them. The rez will come back up, but we are still busy buffing rezzed dude, and we don't rez dead dude. Then we rez dead dude, and do the entire thing again, because now HE needs buffs too. Etc.

* Minor bugfixes and additions
(da58f8e) ~AlgarDude

[895] - 2024-12-27​


〰️Commits​


Pull respect med state (#326)

* Added support for meditation past pull minimums

* The "Respect Med State" option, when enabled, will hold pulls while the puller is meditating.
* * The puller will stand and continue pulls when the greater of the (med stop %) or (pull %) is reached.

* Adjusted default stick distance
(1e1834c) ~AlgarDude

[894] - 2024-12-27​


〰️Commits​


Increased priority of Drawn to Blood to alleviate self-root out of range. (#325)
(e536e39) ~AlgarDude

[892] - 2024-12-27​


〰️Commits​


Fixed typo in Wizard exper config (#324)
(caae129) ~AlgarDude

[889] - 2024-12-26​


〰️Commits​


Added dannet/group announce options for missing reagents. (#322)
(b8f18df) ~AlgarDude

[887] - 2024-12-26​


〰️Commits​


Additional adjustment of movement buff handling for druid configs (#321)

* Please note that we have no plans to separate non-lev and lev versions of movebuffs at this time due to the drastic speed differences. If there are any issues with movebuffs because of this, or if you experience "buff-wars" with another class that also uses movebuffs, simply disable the one you don't wish to use.
(6c40881) ~AlgarDude
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