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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v2063

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[710] - 2024-10-01​


〰️Commits​


Class Updates (#234)

[SHD]
* AE Taunts will no longer activate on a single target unless they are configured to do so (setting AE Taunt Count to "1" should use them when aggro is lost/not yet established).

[WIZ]
* Loosened overly stringent conditions on Harvest Spell usage.

[PAL]
* Added support for the Undead Proc spells:
* * Under Level 45 (when the first all-target ("Fury") proc is available), these spells will always be used.
* * Once we have a Fury proc, we will prefer it unless the option "Use Undead Proc" is selected.
* * Once our Unity buff includes Fury, we will cease to use the Undead Proc entirely, regardless of the above option.
(aac67b3) ~AlgarDude

[708] - 2024-10-01​


〰️Commits​


Nil Safty check
(c7447f9) ~Derple
[Emu] More XT Protections for Target Behind
(2125619) ~Derple
[Emu] XTHaters and Ids now checks if target is Dead and PctHPs > 0 becaues Emu has a nasty habit of leaving dead things in the XT window.
(e14e9ca) ~Derple
Minor fixes
(acd25b0) ~Derple

[707] - 2024-09-30​


〰️Commits​


Class module adjustments (#231)

* Fixed "Break Invis" setting not being respected for some heals and cures.

* Added the /rgl spellreload command, which performs the same as the "Reload Spell Loadout" button.
(3889208) ~AlgarDude

[703] - 2024-09-30​


〰️Commits​


/rgl faq [question] (#229)

* /rgl faq [question]

uses the search match function to spit out into info any FAQ information that matches the question.

can use single word or phrases in quotes

* debug console pop option

because it was feeling left out.

* fix broken section when writing back to ini

* algar burn icon

/rgl castaa command.
i find using /rgl cast with an aa will sit stand a lot if in meditate range.
(66fa510) ~Grimmier378

[702] - 2024-09-30​


〰️Commits​


[Movement]
- campradius will now be set/unset correctly
(280d8ac) ~Derple

[700] - 2024-09-30​


〰️Commits​


A few things here see below. (#228)

* a few things here see below.

* Added Burn graphic and tooltip to minimize buttn.
* made Icons a global RGMercIcons instead of including it in multiple files.
* Named Module added
* Moved the named table to the module.

* sort the table by distance

* hide force target on main when popped

also allow table columns to be resized

* don't draw popped out module tabs on main

* most modules can pop out with /rgl pop modulename
(05a213d) ~Grimmier378

[698] - 2024-09-30​


〰️Commits​


Update shd_class_config.lua (#227)

[SHD]
* Added support for Dark Lord's Unity (Beza)
* Reworked DLU buff checks and options
* Fix for checking AE Taunt Count against a culled list in AE Taunt Check.
(674e7d5) ~AlgarDude

[696] - 2024-09-28​


〰️Commits​


Popout loot window, fix for setitem commands (#226)

* popout loot window, fix for setitem commands

when setting a quest item with a quantity /rgl setitem quest|qty will work for the item on cursor.

* /rgl poploot

toggles loot module popout
(a1e1c2c) ~Grimmier378

[695] - 2024-09-27​


〰️Commits​


Added a popout button to the Force Target Table
(026ed8c) ~Derple

[693] - 2024-09-27​


〰️Commits​


Pop Out the Force Target section into its own Window option (#225)

* pop out the force target section into its own window

* moved the draw for popout to outside of the minimized check
(950324b) ~Grimmier378

[691] - 2024-09-27​


〰️Commits​


Item search can search for tags as well Sell, Keep, Quest ... etc (#223)

* item search can search for tags as well Sell, Keep, Quest ... etc

* Converted the check to a function.
(842cfd2) ~Grimmier378

[690] - 2024-09-26​


〰️Commits​


Dicho axes should summon before they hit 0 now.
(27dc53e) ~Derple
[Combat]
Fixed 2 minor mez safety checks that were not impacting anything but technically wrong.
(606257a) ~Derple
[UI]
Clear burn flag when combat stops
(f81b6b5) ~Derple

[689] - 2024-09-26​


〰️Commits​


[UI]
Force Target UI now shows Aggro Pct
(69fd84b) ~Derple

[688] - 2024-09-26​


〰️Commits​


[UI]
Force taget table now puts a * Next to your forced target
Log Filter is now locked by default so that it doesnt steal focus when you are trying to use the ui and move your character at the same time.
(b91413c) ~Derple

[687] - 2024-09-26​


〰️Commits​


[Pull] Fix for crashing with bad function name
(8e06608) ~Derple

[685] - 2024-09-26​


〰️Commits​


Update enc_class_config.lua (#224)

[ENC]
* Fixed an issue that potentially caused the spell proc aura to constantly attempt to overwrite the spell proc aura.

* Tooltip and FAQ update.
(0526cd4) ~AlgarDude

[684] - 2024-09-26​


〰️Commits​


[Targetting]
- Added ability to force targets
- you can do `/rgl forcetarget` to force your current target to be your auto target id (only for MA)
- New UI in the main panel called Force Target lets you click the name on anything in your xtarget list and force it to be the forced target
- Forced targets will call out **ForceTarget** in the RGMercs target UI.
- Upon death of the target force targetting is cleared
- Upon zoning force targetting is cleared
(148c880) ~Derple
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