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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1549

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[702] - 2024-09-30​


〰️Commits​


[Movement]
- campradius will now be set/unset correctly
(280d8ac) ~Derple

[700] - 2024-09-30​


〰️Commits​


A few things here see below. (#228)

* a few things here see below.

* Added Burn graphic and tooltip to minimize buttn.
* made Icons a global RGMercIcons instead of including it in multiple files.
* Named Module added
* Moved the named table to the module.

* sort the table by distance

* hide force target on main when popped

also allow table columns to be resized

* don't draw popped out module tabs on main

* most modules can pop out with /rgl pop modulename
(05a213d) ~Grimmier378

[698] - 2024-09-30​


〰️Commits​


Update shd_class_config.lua (#227)

[SHD]
* Added support for Dark Lord's Unity (Beza)
* Reworked DLU buff checks and options
* Fix for checking AE Taunt Count against a culled list in AE Taunt Check.
(674e7d5) ~AlgarDude

[696] - 2024-09-28​


〰️Commits​


Popout loot window, fix for setitem commands (#226)

* popout loot window, fix for setitem commands

when setting a quest item with a quantity /rgl setitem quest|qty will work for the item on cursor.

* /rgl poploot

toggles loot module popout
(a1e1c2c) ~Grimmier378

[695] - 2024-09-27​


〰️Commits​


Added a popout button to the Force Target Table
(026ed8c) ~Derple

[693] - 2024-09-27​


〰️Commits​


Pop Out the Force Target section into its own Window option (#225)

* pop out the force target section into its own window

* moved the draw for popout to outside of the minimized check
(950324b) ~Grimmier378

[691] - 2024-09-27​


〰️Commits​


Item search can search for tags as well Sell, Keep, Quest ... etc (#223)

* item search can search for tags as well Sell, Keep, Quest ... etc

* Converted the check to a function.
(842cfd2) ~Grimmier378

[690] - 2024-09-26​


〰️Commits​


Dicho axes should summon before they hit 0 now.
(27dc53e) ~Derple
[Combat]
Fixed 2 minor mez safety checks that were not impacting anything but technically wrong.
(606257a) ~Derple
[UI]
Clear burn flag when combat stops
(f81b6b5) ~Derple

[689] - 2024-09-26​


〰️Commits​


[UI]
Force Target UI now shows Aggro Pct
(69fd84b) ~Derple

[688] - 2024-09-26​


〰️Commits​


[UI]
Force taget table now puts a * Next to your forced target
Log Filter is now locked by default so that it doesnt steal focus when you are trying to use the ui and move your character at the same time.
(b91413c) ~Derple

[687] - 2024-09-26​


〰️Commits​


[Pull] Fix for crashing with bad function name
(8e06608) ~Derple

[685] - 2024-09-26​


〰️Commits​


Update enc_class_config.lua (#224)

[ENC]
* Fixed an issue that potentially caused the spell proc aura to constantly attempt to overwrite the spell proc aura.

* Tooltip and FAQ update.
(0526cd4) ~AlgarDude

[684] - 2024-09-26​


〰️Commits​


[Targetting]
- Added ability to force targets
- you can do `/rgl forcetarget` to force your current target to be your auto target id (only for MA)
- New UI in the main panel called Force Target lets you click the name on anything in your xtarget list and force it to be the forced target
- Forced targets will call out **ForceTarget** in the RGMercs target UI.
- Upon death of the target force targetting is cleared
- Upon zoning force targetting is cleared
(148c880) ~Derple

[683] - 2024-09-26​


〰️Commits​


[Pulling]
- Pull delay timer will now restart at the end of combat so you can define some downtime between pulls.
(35b4f80) ~Derple

[681] - 2024-09-25​


〰️Commits​


PR # [220](https://github.com/DerpleMQ2/rgmercs/pull/220): low level PAL fury/weapon proc spells, removed undead proc
(f5fe9e6) ~AlgarDude
Update pal_class_config.lua

[PAL] Removed interspersed undead-only procs from Fury Line
(35c0e17) ~AlgarDude
Update pal_class_config.lua
(7061d7a) ~Gregory Huff
Update pal_class_config.lua

Added low level weapon proc spells
(9ad9513) ~Gregory Huff

[680] - 2024-09-25​


〰️Commits​


[Targetting]
- Will no wait for buffs to populate before returning - in order to have as little impact on DPS as possible this is disabled for target switching.

[Named]
- Fixed a bug where zone named would return false unless you render the named UI table
- Zoned named lookups should be faster
- **Named** is displayed in the UI if you have a named target

[UI]
- Added a new option DisplayManualTarget which if enabled shows your current manual target in the RGMercs UI if AutoTarget is empty. This target wil not be attacked or otherwise used but it is handy to check things like Named status of your current target.
(9153480) ~Derple
[Loot] Added some extra logging
(1b2d8c5) ~Derple
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