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[599] - 2024-09-18
Commits
(d96a18c) ~DerpleDanNetPeer Buff Check efficiency pass -now only runs 1 time per spell and rolls all the sub effects into a single query
Buff checks for self witll no longer use dannet to check.
/rgl backoff no longer fails to run
[594] - 2024-09-17
Commits
(bad53d5) ~Grimmier378Variable Name change for Consistency and clarity. (#192)
* Variable Name change for Consistancy and clarity.
also added a general FAQ as an example in the Charm Module,
These can be used for any questions that might involve more than one setting or just basic questions.
* removed duplicate class section
[592] - 2024-09-17
Commits
(a164770) ~DerpleMade pull radius setting quieter.
[590] - 2024-09-17
Commits
(247d96a) ~Grimmier378Added Class Specific FAQ section (#191)
* added Class Specific FAQ section
this will show class related settings and their FAQ
* fix: missing class options .
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Co-authored-by: derple <[email protected]>
[589] - 2024-09-17
Commits
(3642195) ~Derple[SHD] Added a max mob count for snares after which we no longer snare.
[581] - 2024-09-17
Commits
(e86dc7e) ~Grimmier378FAQ Module (#189)
* FAQ Module
Adds a FAQ tab:
Lists a command line help.
also lists a Table of FAQ's for each setting.
Will need to populate the settings information in the Module.DefaultConfig
example
`['MezAECount'] = { DisplayName = "Mez AE Count", Category = "Mez", Tooltip = "Mez if you have more than [X] on xtarget", FAQ = "How do I set my AE mes limits?", Answer = "Set your Mez AE Count Setting to the minimum number of Mobs on Xtarget before using AE Mez.", Default = 3, Min = 1, Max = 20, },`
* added FAQ's to Loot Module
* text wrapping
* search FAQ
searches both tables and filters them
* search string to lower so things match easier
* crash fix forgot to set categoties
* added FAQ to Charm Module