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[581] - 2024-09-17
Commits
(e86dc7e) ~Grimmier378FAQ Module (#189)
* FAQ Module
Adds a FAQ tab:
Lists a command line help.
also lists a Table of FAQ's for each setting.
Will need to populate the settings information in the Module.DefaultConfig
example
`['MezAECount'] = { DisplayName = "Mez AE Count", Category = "Mez", Tooltip = "Mez if you have more than [X] on xtarget", FAQ = "How do I set my AE mes limits?", Answer = "Set your Mez AE Count Setting to the minimum number of Mobs on Xtarget before using AE Mez.", Default = 3, Min = 1, Max = 20, },`
* added FAQ's to Loot Module
* text wrapping
* search FAQ
searches both tables and filters them
* search string to lower so things match easier
* crash fix forgot to set categoties
* added FAQ to Charm Module
[580] - 2024-09-17
Commits
(b1ca5db) ~DerpleBuffCheck now sets target before checkign for stacskstarget. There is a very small chance this fixes some buff stacking issues.
[579] - 2024-09-17
Commits
(59a28da) ~DerpleConsolidated RezableGroupID getting into utils
Now check for my own corpses before you buff if buffrezables is false.
[578] - 2024-09-16
Commits
(9d754a4) ~Derple[ALL] Removed BurnSize because I can't expalin what the fuck it's supposed to do.
Burns are now based on:
Auto Burn - ON if you ever want to burn
Burn Mob Count - How many Mobs before we burn
Burn Named - Burn if named.
[575] - 2024-09-16
Commits
(f237ca8) ~Grimmier378Buy items table check (#188)
make sure the saved table wasn't saved empty.
if empty use ini settings and resave the table
[574] - 2024-09-16
Commits
(591271b) ~Derple[LOOT] Added new code to loot your own corpses after res.
Also added /rgl forcenamed which will treat the target as a named no matter what - this is intented to be used for testing purposes.
[573] - 2024-09-16
Commits
(3d75cf7) ~DerpleUseSpell will now do a final stacking check before casting.
[572] - 2024-09-16
Commits
(5508551) ~Derple[Various] Fixed various code to use RGMercUtils.DoCmd instead of mq.cmdf
[Loot] switched to using RGMercs XTHater counter and added an early out in the main loot loop incase aggro happens during looting.
[571] - 2024-09-16
Commits
(54a47ef) ~Derple[Loot] Fixed a bug that would make you not loot stackable items if AlwaysCoin was off.
[570] - 2024-09-16
Commits
(204016d) ~Derple[Loot] Fixed loot limit code.
[569] - 2024-09-16
Commits
(a2b9efd) ~AlgarDudePet Updates (#185)
* Pet Updates
Pet Updates
* Aligned and standardized Pet Summon and Buff rotation names
* Added PetBuffCheck to give invis/movement/etc protection to those rotations
* [MAG] Sorted rotations slightly and moved some abilities between rotations to allow proper checks.
* Update mag_class_config.lua
Move PetAura out of PetBuff (as it isn't a pet buff)
* Update shd_class_config.lua
Corrected petbuff rotation name
* MeleeMit disc cancel fix
[PAL/SHD]
* Melee mit discs ("Withstand" Line) will no longer be used when another disc is active until they stack with active discs at level 108.
* SHD disc fix, BST FPara break invis fix
[SHD]
* Tightened defensive discipline conditions so they aren't used with low xthaters when surrounded by friendly NPCs.
* Small adjustment/correct to HealBurn gem location to accommodate levels 103-106.
[BST]
Fixed the issue of Focused Paragon breaking invis if it was set to be used during downtime.
[567] - 2024-09-16
Commits
(9105b67) ~Derple[ALL] Startup no longer uses your target as the MA as this rarely makes sense. If no argument is given then You are used if you dont have a group. If you have a group the MA is used.
If no group MA is set a Warning is now shown.
[ALL] Added a new command /rgl forcecombat
This will use your current target and set it to XT[1] and attack it. This is generally intented to be used to do DPS parsing tests on combat dummies.
[565] - 2024-09-16
Commits
(378b66c) ~Grimmier378Loot check when tributing stackable items (#187)
* also fixed the bags full check so you will still loot stackable items if you have a stack started and space for more. (i broke that a lone time ago and no one noticed except Derple)
* Limited the table sizes on the loot tables and made the table itself scrollable instead of the whole window.
* fix warning message about DoMercenary being in 2 locations when on emu.