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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1411

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[580] - 2024-09-17​


〰️Commits​


BuffCheck now sets target before checkign for stacskstarget. There is a very small chance this fixes some buff stacking issues.
(b1ca5db) ~Derple

[579] - 2024-09-17​


〰️Commits​


Consolidated RezableGroupID getting into utils
Now check for my own corpses before you buff if buffrezables is false.
(59a28da) ~Derple

[578] - 2024-09-16​


〰️Commits​


[ALL] Removed BurnSize because I can't expalin what the fuck it's supposed to do.

Burns are now based on:

Auto Burn - ON if you ever want to burn
Burn Mob Count - How many Mobs before we burn
Burn Named - Burn if named.
(9d754a4) ~Derple

[577] - 2024-09-16​


〰️Commits​


Settings tooltips now show default values.
(56b4664) ~Derple

[575] - 2024-09-16​


〰️Commits​


Buy items table check (#188)

make sure the saved table wasn't saved empty.
if empty use ini settings and resave the table
(f237ca8) ~Grimmier378

[574] - 2024-09-16​


〰️Commits​


[LOOT] Added new code to loot your own corpses after res.

Also added /rgl forcenamed which will treat the target as a named no matter what - this is intented to be used for testing purposes.
(591271b) ~Derple

[573] - 2024-09-16​


〰️Commits​


UseSpell will now do a final stacking check before casting.
(3d75cf7) ~Derple

[572] - 2024-09-16​


〰️Commits​


[Various] Fixed various code to use RGMercUtils.DoCmd instead of mq.cmdf
[Loot] switched to using RGMercs XTHater counter and added an early out in the main loot loop incase aggro happens during looting.
(5508551) ~Derple

[571] - 2024-09-16​


〰️Commits​


[Loot] Fixed a bug that would make you not loot stackable items if AlwaysCoin was off.
(54a47ef) ~Derple

[570] - 2024-09-16​


〰️Commits​


[Loot] Fixed loot limit code.
(204016d) ~Derple

[569] - 2024-09-16​


〰️Commits​


Pet Updates (#185)

* Pet Updates

Pet Updates

* Aligned and standardized Pet Summon and Buff rotation names
* Added PetBuffCheck to give invis/movement/etc protection to those rotations
* [MAG] Sorted rotations slightly and moved some abilities between rotations to allow proper checks.

* Update mag_class_config.lua

Move PetAura out of PetBuff (as it isn't a pet buff)

* Update shd_class_config.lua

Corrected petbuff rotation name

* MeleeMit disc cancel fix

[PAL/SHD]

* Melee mit discs ("Withstand" Line) will no longer be used when another disc is active until they stack with active discs at level 108.

* SHD disc fix, BST FPara break invis fix

[SHD]
* Tightened defensive discipline conditions so they aren't used with low xthaters when surrounded by friendly NPCs.

* Small adjustment/correct to HealBurn gem location to accommodate levels 103-106.

[BST]
Fixed the issue of Focused Paragon breaking invis if it was set to be used during downtime.
(a2b9efd) ~AlgarDude

[567] - 2024-09-16​


〰️Commits​


[ALL] Startup no longer uses your target as the MA as this rarely makes sense. If no argument is given then You are used if you dont have a group. If you have a group the MA is used.
If no group MA is set a Warning is now shown.

[ALL] Added a new command /rgl forcecombat
This will use your current target and set it to XT[1] and attack it. This is generally intented to be used to do DPS parsing tests on combat dummies.
(9105b67) ~Derple

[565] - 2024-09-16​


〰️Commits​


Loot check when tributing stackable items (#187)

* also fixed the bags full check so you will still loot stackable items if you have a stack started and space for more. (i broke that a lone time ago and no one noticed except Derple)

* Limited the table sizes on the loot tables and made the table itself scrollable instead of the whole window.

* fix warning message about DoMercenary being in 2 locations when on emu.
(378b66c) ~Grimmier378

[564] - 2024-09-15​


〰️Commits​


- Discs should fire more reliably (wait time was wrong)
- If pull state is idle or waiting for group you will RTC
- Zerkers: Should now correctly summon the correct axes based on what skills they are using
- Zerkers: Removed redundant axe count settings.
(b91e0f2) ~Derple
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