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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1411

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[562] - 2024-09-14​


〰️Commits​


DB Changes now sync automatically over actors... (#186)

this includes:
* modifying or removing items in the global and normal items tables within the UI.
* Adding new items when we loot them.
* Adding/changing items when manually selling (if enabled)
* Adding/changing items when manually tributing (if enabled)
* Manually entering items through slash commands.

Removing the reload button as its no longer needed.
(631afd4) ~Grimmier378

[561] - 2024-09-14​


〰️Commits​


[BRD] Weapon swapping efficiency pass
(041ab63) ~Derple

[560] - 2024-09-14​


〰️Commits​


[BRD] Implenmented Bard Instrument swapping
(72f8a53) ~Derple

[559] - 2024-09-13​


〰️Commits​


[ALL] Added a new option for Hunt Pulling - Hunt From Player.
If enabled it will hunt using your current location for the radius search instead of your hunt starting location. This will mean you wander around the zone freely.
(b4a358a) ~Derple

[558] - 2024-09-13​


〰️Commits​


[ENC] UseTwincastMez will now fall back to normal mez if you dont have a valid TC spell.
(9eb629c) ~Derple

[557] - 2024-09-13​


〰️Commits​


When you debug with printfs, debug printfs make it to prod.
(67132a4) ~Derple

[551] - 2024-09-13​


〰️Commits​


Loot and scoot will now more rapidly respond to main loop pauses.
(679c06e) ~Derple

[550] - 2024-09-12​


〰️Commits​


OA Names fix
(66294b2) ~Derple

[549] - 2024-09-12​


〰️Commits​


[BRD] Minor pull ability fixes
(bf16300) ~Derple

[548] - 2024-09-12​


〰️Commits​


Loot tables to SQL DB (#183)

* Loot tables to SQL DB

Migrated the loot tables to an SQL DB with tables for (Global_Items, Normal_Items)

This allows the data to be shared by all of the characters without to many conflicts.

If you edit or add anything on the driver and save the settings you can issue /rgl lootreload on all characters to reload from the DB.

## IMPORTANT !!

The **FIRST TIME** you run this after this update,
**ONLY** Load RGMercs Lua On **ONE Character** to build the DB.

This Could take a couple seconds to create and populate the database. (_especially if your loot.ini is large_)

After you have the database created you can load as many toons as you would like.

## Loading Order of Operation.

* Check for loot DB (saved by server name cause emu servers can have different loot)
* If the DB is missing we create it and the 2 tables.
* If we created a new Database
* then load working tables from loot.ini file and write their contents to the database tables.
* If we already have the DB then load our working tables from that.
* Pass the Working tables back to the Loot Module

## Notes:

Any item changes and new additions are written to the ini file for non mercs users, and to the Database. Buy items are per character so we will keep those in our own tables since we do not need to share them.

* forgot a couple debug prints

* lookup items checks the db so we have less need to reload

* fix: for missing config ini file

* /rgl lootupdate will import the ini into the db

this way if you ran lootnscoot in standalone mode and then came back to rgmercs you can get the new items.

* addresses comments

also moved my printf statements from testing to rgmercslogger.

* silly me missed an actors call. replaced with RGMercUtils.Actors

* applied the same to loot_hist

* typo

* missed a setting conversion

* Some Cosmetics

* Added Button to Reload working table from Database
* Added Button to Update the Database from the loot.ini file.
* both buttons have tooltips the Update warns that you should only run on one character and use reload on the others.

* added classes column to tables for future additions

* Updating DB only pulls in new items instead of updating old ones

* removed some debug spam

* fix buy items table clearing on reload
(99a5c23) ~Grimmier378

[546] - 2024-09-12​


〰️Commits​


[ENC] Fixed error in ench config.
(eb02808) ~Derple
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