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PostMaster

PostMaster v2.28

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v2.28 - Fixes for getting stuck on shop counters
  • Characters now stop a short distance from the NPC they're talking to, instead of walking onto the spot the NPC is standing on. Behind a counter or a bar, that used to mean walking straight into it.
  • If a character does get caught on something on the way to an NPC, the script now works it free on its own - it ducks, steps back and carries on. After three tries it asks you to walk them the last bit, then continues.
  • New: "Fit through counters" (Settings, on by default). Some counters, like Ton Firepride's in South Qeynos, have so little room above them that a full-size character gets stuck climbing over. The script sets you to MQ2AutoSize for the run, which gets over them cleanly, and puts your size back when it closes.
  • If you don't use MQ2AutoSize, the script loads it for the run and unloads it afterwards. If you do, your own AutoSize settings are saved and put back exactly as they were.
  • Thanks to MagesRock for the report.
v2.24 - Gate fixes, and your bind is left alone
  • The script no longer changes your bind point. It used to walk you to the Soulbinder in the Plane of Knowledge and rebind you there.
  • A bind in the Plane of Knowledge or the Guild Lobby both work with Gate now.
  • Bound anywhere else? Your bind is left alone and the script just skips Gate (and the Philter and Vial, since they would take you there too). Drunkard's Stein and Throne of Heroes still work.
  • Fixed casters walking instead of gating when Gate wasn't memorized - the script now memorizes it and casts it.
  • Fixed a 25-second pause after some Throne of Heroes jumps.
  • Thanks to MagesRock for the help.
v2.23 - a quieter, cleaner console
  • Much less chatter in your console while you travel. The step-by-step play-by-play is gone by default.
  • The messages you still see are the ones that matter: anything you need to act on, each milestone, and a short explanation whenever your character stops or slows down (healing, meditating, sneaking past guards).
  • The navigation plugin's own messages - like "Navigating to switch: OBJ_IRONGATESWITCH" - no longer clutter your chat.
  • Want the full detail back? Type /postmaster debug to turn the step-by-step trail on. Handy if a run misbehaves and you want to see exactly what happened, or to include with a problem report.
  • Under-the-hood tidy-up to leave room for future features. Same routes, same automation - nothing changes in how the quest runs.
v2.20 - first public release

Postmaster runs EverQuest's Courier of Favor quest line for you - the one that ends with the Featherweight Satchel of the Courier, a 20-slot bag at 100% weight reduction, plus your own parcel NPC.
  • Automates the whole chain: both prerequisite quests, all eighteen mail deliveries, and the final hand-in.
  • Deliveries are grouped into four trips by destination city. One click runs a whole trip - every pickup, then the delivery run.
  • Full Auto chains every remaining trip and finishes the quest unattended. A real failure stops it immediately rather than blundering on.
  • Handles the awkward bits travel software normally cannot: the Kelethin lift, the Halas lake crossing, and Erudin's teleport gem.
  • Waits for Aric and Lysric when they are performing on stage, instead of hailing into a performance that does nothing.
  • Optional sound and spoken announcements as each city's mail completes.
  • Eight themes, and a Deliveries tab showing all eighteen letters with who has them and where they go.
Live servers only. Needs MQ2Nav with a mesh for the zones involved, and MQ2EasyFind.
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