• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
Resource icon

Utility Overseer 01/27/2026

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
  • Turns off AutoRestart if an invalid UI is detected (missing MaxActiveQuests labels)
    • If RunOnStartup is checked, will still perform one loop, claiming completed missions
    • Thank you @stuff for that catch
NOTE: If using Sparxx UI, get @Psy update to the Overseer Window here:
Posted by: GoldenFrog
  • Added notification if current UI skin (i.e. Sparxx) is missing key UI elements allowing this to run

DETAILS:
Fixing issues one at a time: Sparxx - I can see the problem, but not what's specifically different in the XML.
This isn't the new field on tab 1, but rather something changed on the 3rd tab:

Default UI: View attachment 65619
Sparxx: View attachment 65620

This isn't just visual - there's no data behind it. So my script interprets that as "We're at max".
I'm not going to try to work around this right now - but instead doing the same thing when [AutoFill] was added. New warning message for anyone in this situation.

If anyone feels this is insufficient and needs different handling, let me know.
Posted by: GoldenFrog
  • Claims Missions and Rewards together
    • Previously completed all missions, then all rewards. Had issues when less than 5 reward slots available
    • Next step towards (possibly) banking max exp pending Bonus periods or new expansions
  • MAY minimize the "option selection issue" problem, but most likely still exists

Have only seen the "option selection issue" one time myself. Have guesses and taking steps to try and address. Sadly a little guess work due to rarity of problem and duration of 6/12h missions.
Posted by: GoldenFrog
  • Minor code/logic cleanup
  • Corrected issue with missing configuration indicator
    • 1728244072261.png

Note: Changing from [Auto Fill] to manual does not make EQ stuttering better. The in-game delay is actually when loading the "Available Agents" at the bottom window. The larger the stable of Agents grows, the more pronounced this delay is. No way around this that I have yet found.
Posted by: GoldenFrog
NOTE: When the script runs missions, EQ stutters or hesitates. This is due to EQ's handling of [Auto Fill] unable to easily work around.
You can see this by auto-running a character and clicking [Auto Fill] yourself manually. 0.5-1 second pause. (Not my fault!)

  • Additional improvement in timing and responsiveness to Claiming completed missions
  • Tentative correction for Granting Reward issue that sometimes skips one reward
    • As mentioned by B_I_G_D_A_D_D_Y, reward will still get claimed next cycle
Posted by: GoldenFrog
  • Replaced large quantities of naked delays (mq.delay(#)) with conditionals
    • Improves speed and reactiveness of script (dramatically in some places)
    • EQ gameplay stuttering during overseer runs should be addressed or reduced
    • Still more improvements to be made in this area
Still an issue not resolved if character has maximum rewards pending (10). Script does not handle and loops pending manual intervention.
Updates planned around this.
Posted by: GoldenFrog
  • Corrected crash reported by @whatsaname when a priority type is unselected
    • 1723389544715.png
    • Info: The screenshot above says: "Take any rarity in any order when considering what quests to run".
      • This can speed up the quest-search phase of a cycle, though not by a lot.
      • I imagine it's very uncommon (if ever) an option someone intentionally wants selected.
      • If you do care, make sure all 4 are checked.
Posted by: GoldenFrog
  • New Setting: Camp to Desktop When Done
    • 1722367617575.png
    • If enabled, character will /camp desktop after the next full cycle completed
      • If "Fast Camp" is selected, will perform a fast camp in appropriate zones
    • When this is enabled, a special notice exists at top of Overseer window. May be aborted by unchecking the setting in either location
      • 1722367728266.png
    • Once a /camp has begun, a second notice will be displayed (assuming no Fast Camp)
      • 1722367765514.png
    • Commands:
      • /mqoverseer campAfterFullCycle on/off
      • /mqoverseer campAfterFullCycleFastCamp on/off
    • To launch overseer with both "Auto Run" flags turned off
      • /lua run overseer no_run
Posted by: GoldenFrog
  • Modified "Claim Exp Until Level Xxx" to default to character's current max level (mq.TLO.Me.MaxLevel())
    • 1722101572863.png
    • Setting can be turned off for manually capping at a lower (or higher) level
      • 1722101596136.png



Note 1 - I'd love to hear anyone's reasoning why a level OTHER than max would ever realistically be used.


Note 2 - This feature is often misunderstood, so re-clarifying from the front-page documentation here
  • 1722101715354.png
  • These two options allow the 'Character Experience' option to be claimed or skipped based on current Level of the character
  • If At Or Above the Specified Level and % Into Level,
    • Char Experience is skipped, else Char Experience is selected
  • Example: Specify 120 & 95.
    • Character at level 119 will select Char Experience
    • Character at level 120, 50% into level - will select Char Experience
    • Character at level 120, 96% into level - will SKIP Char Experience

Attachments

  • 1722101601274.png
    1722101601274.png
    9.1 KB · Views: 0
Posted by: GoldenFrog
Back
Top
Cart