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Combat Assist MultiHunter 1.5

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-'Hunt Only Priorities' should no longer get confused and stop hunting
-Added partial name matching for both priority and ignore lists
-De-convergence of multiple hunters should work a little better
-Should now use pets correctly
-Now auto-bans unreachable mobs after 6 failures (occurs if they roam out of meshed areas into unreachable spots)
-Several stability updates to guard against nil crashes from disappearing mobs
Some clean up and hopeful fixes for nil spawnfilter returns.
After much cussing and massaging, we have priority hunting. Thanks to knave23 for getting the basic parts of it put together!

-Priority tab added. Priority will accept partial name or surname matches, and is case insensitive.
-Several new commands added for dnet or eqbc control:
/hunt start|pause|convegence|prioritize commands are new
-Speculative fixes for phantom corpse crash
-Should handle nearby XTarget adds more reliably now

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--Correctly counting and checking all xtargets now, since XTHaterCount was lying to us.
-Fixed missing .Me. in TLO call.
-XAssist dependency removed since CWTN plugins force unload it now.
-Added a melee distance slider, because gnoll shrouds are annoying.
-De-convergence now working. Convergence check count on Misc tab may be adjusted if you have a group in tow.
-speculative fix of rare npc death during evaluations nil crash
-xtar re-hunt fix
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