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MemoryGame

MemoryGame v1.0

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MemoryGame
A memory card matching game that runs inside MacroQuest. Flip cards, find matching pairs, and work your way through progressively harder levels. Cards use EverQuest spell icons as their artwork.


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Getting Started
Start the script: /lua run MemoryGame

How to Play

  1. Click any face-down card (blue) to flip it over and reveal its spell icon pattern.
  2. Click a second face-down card to flip it.
  3. If the two cards have the **same pattern**, they're a match! Both cards lock in place.
  4. If they **don't match**, both cards flip back face-down after 3 seconds. You can click anywhere to dismiss them early.
  5. Keep going until every pair on the board is matched.
  6. Click the Next Level button to advance.
The timer starts on your first card click each level.

Controls


New GameResets to Level 1 (asks for confirmation; clears session stats)
Jump To LevelJump to any level up to 10 past your highest completed level
Next LevelAppears after completing a level; advances to the next one

Scoring
Every move you make is classified into one of four categories:


RememberedYou matched two cards, and you had already seen the second card before. Nice memory!
GuessYou matched two cards, but you'd never seen the second card. Lucky pick.
ForgotCards didn't match, but the correct match for one of them was face-down somewhere you'd already seen. You knew the answer and forgot.
MissCards didn't match, and there was no way you could have known the right answer yet. No penalty
|
**Level Stats** track your current level. **Session Stats** accumulate across all levels played since starting the script.
Your best completion time per level is saved and shown. Beat it and you'll see a "NEW BEST TIME" message.

Level Progression
Levels get harder in three ways:


Board SizeStarts at 16 cards (4x4), grows every 5 levels up to 100 cards
Icons per CardStarts at 1, adds another icon every 10 levels (up to 9 in a 3x3 grid)
Pattern SimilarityAt level 50+, some cards use shuffled versions of existing icon sets. At level 100+, every pair must have a unique pattern (No Duplicate pairs)

Available board sizes: 16, 20, 24, 30, 36, 42, 48, 56, 64, 72, 80, 90, 100.

Card Colors



BlueFace-down, waiting to be flipped
Tan\BeigeCurrently flipped face-up
Green flashMatch found
Red flashMismatch pair
GreyAlready matched (during play)
Green BGMatched by remembering (level complete display)
Yellow BGMatched by lucky guess (level complete display)

Save Data
Progress is saved automatically to:

<MQ Config Dir>/MemoryGame/memorygame.lua

This stores your highest level reached and your best time/score for each level. Save data is shared across all characters.

Debug Mode AKA (CheatMode)

To see detailed card generation info in the MQ console:

/lua run MemoryGame debug

example output lvl 1:
Code:
[MemoryGame] Level 1: 16 cards (4x4), 1 icons/card, 8 pairs
  [01] pos=1 key=194
  [15] pos=2 key=54
  [09] pos=3 key=24
  [05] pos=4 key=76
  [08] pos=5 key=168
  [14] pos=6 key=56
  [13] pos=7 key=56
  [03] pos=8 key=6
  [12] pos=9 key=214
  [16] pos=10 key=54
  [06] pos=11 key=76
  [07] pos=12 key=168
  [04] pos=13 key=6
  [10] pos=14 key=24
  [11] pos=15 key=214
  [02] pos=16 key=194

example lvl 67:
Code:
[MemoryGame] Level 67: 100 cards (10x10), 7 icons/card, 50 pairs
  [67] pos=1 key=193-165-37-179-160-197-99
  [71] pos=2 key=63-2-16-137-209-31-49
  [98] pos=3 key=0-127-211-56-151-70-161
  [27] pos=4 key=145-28-175-194-96-61-53
  ...
  • 1778551242209.png
    1778551242209.png
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Author
grimmier
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