• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility Map (core plugin)

SyntaxDescription
/highlight [reset | <spawnfilter> | size | pulse | [color # # #]]Highlights the specified spawn(s). Accepts partial names or any terms from Spawn search.
/mapactivelayer [0 | 1 | 2 | 3]Changes active map layer.
/mapclickRun a command when you click a spawn on a map.
/mapfilter <type> [ <param> [<param>]...] [color [<r g b>]] [show|hide]Controls spawns and other markup displayed on the in-game map. Passing a type without any parameters will either toggle show/hide or disable. There's a nice GUI for these filters in /mqsettings
/maphide [<spawnsearch> | reset | repeat]This will hide spawns from the map, using Spawn search. Hidden spawns are in effect until you reset /maphide, or the mapped spawns are regenerated (such as changing certain map filters).
/maploc [size <10-200>] [width <1-10>] [color <r g b>] [radius <distance>] [rcolor <r g b>] [<yxloc> [<zloc>] | target] [label <text>] | remove [<index> | <loc>]Places a big X on a location. Helpful when you're given a loc and want to see it on the map. It's as simple as /maploc 1 2 3
/mapnames {target | normal} <namestyle> | resetControls how spawn names are displayed on the map, from minimal information to a very log name with ID#, class, race, level, etc.
/mapshow [<spawnsearch> | reset | repeat]This will show spawns on the map, using Spawn search. Shown spawns are in effect until you reset /mapshow, or the mapped spawns are regenerated (such as changing certain map filters).
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