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AKA: Also KissAssist

Unmaintained AKA: Also KissAssist 13.012AN

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1) AKA isn't recognized by boxr yet and to my knowledge doesn't use a config file. An update will hopefully be made soonish. @Sidien

2) You can contribute by posting issues or suggested bug fixes (bugs???? no wai) at https://github.com/Teatish/AKA

3) AKA /switchma procedure:

* Is called when the MA dies. Depending on the ini general setting SwitchMAAnnounce=group/all, a message will be broadcast
* Characters that receive the message evaluate their role and take MA. Offtank / petofftank announce immediately, followed by other roles at a delayed pace if one doesn't step up.
* In general whoever obtains MA first will send a message and other chars will resume their previous role.
* When the "real" MA is ressed, after its rez sickness ends, it will broadcast that it is the MA, and all chars return to their previous role.

/switchma (character) (role) (1=announce group, 2=announce all, empty=quiet)

Uses EQBCS / DanNet.

4) A helpful related command is:

/switchrole (role), which is a shortcut for /switchma (me) (role) (quiet)

I use /switchrole to change from tank, to pullertank when ready to automatically pull.

5) /pull

Rather than using a puller role, you can pull at your own pace by using /pull.

Set ini [Pull] PullManual=1 (or ingame /varset PullManual 1). To use, just make a button with /pull, and AKA will do the rest as it would as if you were a puller role. Also, you may set [Pull] PullCampAdvanceOn=1. Set your pull radius wide enough to detect mobs further away.
Added some Help entries to the ini. I can't remember what all the settings mean, either.

Fixed some fixes that weren't fixed.

When manually using /switchma, it announces to the group by default rather than broadcast to all, but you can /switchma (char) (role) (group/all). If a char dies, it follows a new setting in [General] to announce to the group or all.
Fixes

1) /tbmanager now works properly, characters are now buffed out of group if they are DanNet peers (enable DanNet in your ini! Now set to 1 by default when new char created). Amazing what a misplaced bracket will do, isn't it? @methodx

2) XTarWatch (formerly xtarheal) Characters (pcs, npcs, pets whatever) are healed and rezzed when watched. Note: Cures are supposed to be handled by DanNet peer network. Enable DanNet in your ini. If it doesn't work smoothly, I can explore adding xtarwatch to cures. @methodx

3) XTarWatch supports option 2 which only watches xtargets, not the group.

4) Added some help entries to the ini. Tried to clarify /watch.

5) Rezzers now use eqbcs to consent chars, and reliably drag bodies to their location. If a char is within 99, and hasn't consented, it will still rez. EQBCS is enabled by default when new ini's are made. Yes I should use DanNet. I'll get to it. There's a bunch of work there to do.

6) Found another spot where you may try to mount up when drunk. That's always hilarious to just repeatedly try to mount nonstop for 10 minutes.

7) Best of all, you won't make those silly "mychar's corpse" Inis any longer.
The goal of this release is to fix the show-stoppers. Thank you all for reporting them.

1) You may now disable saving ini files to /aka/chars/servershortname. To do so, open aka/alsokissassist.mac. On line 31 edit
"#DEFINE USE_SERVER_NAME_DIR 1" and change it to 0. @BrianGragg

2) There are no longer any restrictions on placement of Ini files. To clarify further, you may place your Ini's in /config (Next) or /macros (Vanilla), as well as /aka, /aka/chars, or /aka/chars/servershortname without changing the define. It no longer nags or restricts placement, either.

3) If you are switching from KissAssist, there is no longer any need to move your Ini, but you will still need to add an "a" to the filename.

4) All new Ini will include the servershortname as part of the filename. If your ini does not contain it, it will still find the file, so no need to change it unless you have the same character name used across servers. If USE_SERVER_NAME_DIR, it will attempt to save Ini into /aka/chars/servershortname, which youll need to create in /config (Next), or /macros (Vanilla)

5) Characters no longer stand up automatically when at 100% health, end, or mana. It made it impossible to manually do things with the chars unless you /mqpause

6) SetPullArc no longer breaks. Exploratory work was cause. Oopsy. @aricias @Sifter228

7) Fixed ninja loot hook that caused it to break. @Sifter228
In no particular order:

1) Allow for more freedom on where INI are saved @BrianGragg

2) Cures may cause errors @Sifter228

3) SetPullArc error line 395 akapull.inc @aricias

4) Clarify installation instructions - @Robahn


5) Update mod information and instructions / examples - Me

6) Add MuleAssist /bardinvis capability @Kambic

7) Clerics weren't rezzing out of group, /rezallon did not change this although they did act like they were going to rez after this command but wouldn't actually fire the aa or spell
whichever I specified. @methodx

8) Buffing out of group was not working, /akabuff did not change this and /tbmanager would just say they were on dannet and there was no need to add them. @methodx


9) On startup, KA wasn't reporting missing heal spells that were listed in the ini @methodx
AN - Problem appears to be in Sub CheckIni

10) Support beastmaster style buffs and combat features @Kasino7

11) Tweak offtank role to handle combat circumstances @Kasino7

12) Detect GoM-like spell effect triggers. E.g. special response on certain spells - Me

13) Continue work on raid support that allows proper target behavior with aka driven combat circumstances - @sandals

14) "Waiting on AltAbility to cast xxxx" multiple times now caused the whole macro to freeze and stop to do anyting. - @secret_wombat

15) Fixed - unreleased: Unable to manually mem a spell because the char stands right up. Super annoying and have to /mqpause. Issue is within med. - Me

16) Look at startup not found error if anything needs to be addressed @Sifter228
1) PetAllowTaunt is now defined for non-pet wranglers that might have familiars.

2) XTarHeal, XTarHealList are renamed to XTarWatch, XTarWatchList, and a new var XTarWatchTargets. These live in [General].

3) New command, /watch, is provided to manage XTarget on the fly. Use /watch to get instructions. The gist is /watch on, /watch targets 2|Name1|Name2|Name3..., /watch list 2|3|4... The pets of PC's are watched, too. You may watch PC, Merc, Pets, and NPCs directly. The settings are updated in your INI. Watch targets are automatically set on start from your INI,. You may /watch refresh in case the merc dies and is resummoned. Same with pets, as long as its the same name, otherwise you need to manually update the xtarget slot or do /watch targets ... You don't need to specify 00 at the end. It figures out the type.

4) XTarget buffs are now watched. To hasten buffing the xtargets, /buffgroup. Use single target only buffs. You may opt to separately use /akabuff Name to give group buffs.
1) Mez is now working properly (amazing what quotations can do). Bards now run around mezzing up a storm on all mobs.

2) Ninjadvloot is back. INI LootOn is back in [General]. Loot.ini lives in the MQNext /config directory, and MQ2 users will find it in /macros.

3) /kissedit is back. It will point to correct file location on MQNext as well as MQ2.
1) Bards will once again sit during med if TwistMed has one song. When med ends, the bard will stand but keep singing the med song(s).

2) HunterPetTank's now have fulltime pet taunt enabled as is the case with pettank and pullerpettank.

4) /pet stop doesn't play nicely with lower level pets because they lack regroup. It has been disabled for now as it interfered with /pet back off.

Clarifying pet taunt variables:
PetTauntOn=0/1 - Pet taunt will be disabled or enabled on start. You may manually change taunt at any time by clicking the button, except for pettanks which require it on at all times.
PetAllowTaunt=0/1 - When disabled, your pet will *never* be allowed to taunt, even pettanks, whether you click the button or not. Try.
1) Relaxed pre-pull group check. No need to check for corpses and wait for res if you are trying to fight your way back to them...
- You can pull singles by setting "PullManual=1" in your INI, then /pull. Your characters will still behave like mercs as always.

2) Needed to set a default for a pet variable so pet-challenged characters don't have a hissy fit on startup.
1) Pet spam should be a thing of the past. All pet stances and abilities are checked.

2) Pet hold was broken which caused mysterious behavior.

3) Pet back off now also calls /pet stop, which mellows pets right out.
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