Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
FYI: For those that try to use this in the future....the having your bags part isn't needed. Just put the lockpicks on your cursor, stand in front of the door you want to lockpick at an angle so your mouse always touches the door when it's open OR closed, then start the macro. I went to go have...
I narrowed the problem down to NetBots or EQBCS not updating characters and their states. Finding the toons not being buffed, reconnecting them to EQBCS2 and unloading/loading their netbots tends to fix the issue most of the time.
When the issue isn't fixed it always comes down to "time" or...
Yea, seems to be random when I just have her online. She'll take forever to notice she needs to buff or heal. The Ctrl+` benchmarks tool didn't seem to be very helpful. Is there a tool under Cltr+` that I'm missing that would be useful diagnosing any issues?
Since I know someone will ask, even though it doesn't seem to matter in practice, here's the ini:
[General]
KissAssistVer=12.001
Role=Assist
CampRadius=50
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=95
MedStop=100
MedCombat=1
LootOn=0
RezAcceptOn=0...
Anyone else had issues with EQNext compile hanging or being extremely slow with DanNet or KA?
I noticed if I *only* have a healer (shm/cler/dru) setup for 1 healspell, and everything else is disabled, that they'll heal "ok" for awhile and then get "stuck" forcing me to restart KA or /reload...
I don't believe it "requires" xtargets to mez/heal. I've got them off, because it's not a feature I've used before with bots (and gotten them to work just fine before with MB, obviously this is KA tho...diff scenario). However, KA does "ok" at healing, and "ok" at mezzing. It's just very slow...
Interestingly, they don't if there are mobs within 'X' distance. I've never seen them med when I've got mobs in my camp. Medding when available helps chain-pulling. The only thing "medding in combat" does is add aggro risk if they sit and are high enough on the hate list.
:)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.