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A TLP without truebox has thawed (Very Vanilla ready)
I'm not sure your example works, but give it a shot. That being said you can do or statements with ||
/noparse /bcaa //if (${Me.Class.ShortName.Equal[MNK]} || ${Me.Class.ShortName.Equal[BER]} || ${Me.Class.ShortName.Equal[BRD]}) /mqp on
or from my notes I had this example
/noparse /bcaa //if...
does reverse ds still work? Trying in velks recently was resulting in no EXP if the DS was more dmg than my lowbies (or so i thought)? I was using one of the contagion reverse DS's so i dont know if that matters but I did note that the DS dmg was split instead of joined into one line
example
I want to see all those buffs above, what I don't want to see is Gallantry at all if it is in my favorites and i have the buff to help clean up the window to better see debuffs, short term buffs
also you have two typos on your check boxes where it reads "Hide non-favoties" instead...
I'm not saying this is the best fix or that I'm smart but I really hate doing troubleshooting with my friends on why their buttonmaster doesn't work so I've found this fixes the issue
local GetButtonBySetIndex = function(Set, Index)
return settings[settings[Set][Index]] or { Unassigned =...
Not sure if this has been posted but I do know that one of the common errors is that if your button master button starts with a number it bricks the config.
an easy way to reproduce this on accident that should probably be coded out (check if cmd1-5 are empty?)
1. open button master
2. "Create...
I see you have made some absolute banger lua scripts
One thing and maybe I'm messing up the config but is there a way to hide favorited buffs that you currently have? Like I just want to see those buffs if they are missing, to help eliminate clutter
Having some issues with the imgui failing on loading this.
Weirdly enough chase and buttonmaster (and tcn) all run fine, its only this one that fails. I tried disabling all the other scripts just in case, and it still gave the error
the point is that it checks if you're in combat... if you want it to never do it while autoattacking you'd do
!${Melee.Combat} would make sure you dont have auto attack on
!${Me.CombatState.Equal[COMBAT]} would make sure you dont have aggro period
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