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A TLP without truebox has thawed (Very Vanilla ready)
Follow me would use advpath and it essentially would record the locations to moveto at certain intervals which is why it would seem to follow tighter since it would be essentially following the same path the toons its following
Adding in mq2nav and the macro or plugin chase functions it would...
I'm not really sure about stacking stuff sorry, but I don't think the netbots has the access itself
But ${Spell[name].StacksWith[otherbuffname]} may be all you need
Double check your uncanny rank numbers, I think that's it for you now
The .Find will return the number in the string where it starts. So cry carnage is 1, and uncanny should be like 7 or something
Changing the settings should make little difference if you are already using that apart from the foreground having higher fps cap?
Potentially check your eq client.ini to make sure the cpu affinity stuff is set correctly, search the forums for ini tweaks there is a few posts with people who...
${NetBots[${MainAssist}].ShortBuff.Find[Spell[Cry Carnage].ID]
Needs to be
${NetBots[${MainAssist}].ShortBuff.Find[${Spell[Cry Carnage].ID}]}
Echo ${Spell[Cry Carnage].ID} to make sure it returns what you expect to be looking for in the ${NetBots[${MainAssist}].ShortBuff} result
I am not...
So with Select I think it won't work because of the string type I wasn't sure if it would sorry. Did you try the other way, as it should work assuming I typed it right in my phone
Ranks will make a difference when using Spell[name].ID since each rank has a different id.
I had some syntax error on the select one... missed an ]} Sorry ${Select[x,${NetBots[${MainAssist}].ShortBuff]}]}
You need to use the song ID, not the name.
So try the 36556
You could also use ${Spell[spellname].ID} to get the ID to put where x is
You can try a ${Select[x,${NetBots[${MainAssist}].ShortBuff]}
Where x is the song ID you're looking for. It will return a number if it finds it and would be considered true, if not a 0 and is false
Or
${NetBots[${MainAssist}].ShortBuff.Find[x]}where again x is the song ID you're looking for...
Well forgive me for trying to help, but I don't see anywhere in your post where you stated that. What do you get when you echo ${NetBots[${MainAssist}].ShortBuff} or ${NetBots[${MainAssist}].ShortBuff.ID} with multiple short buffs active?
The wiki describes being able to get names and ids...
The way the wiki reads for mq2netbots is the ShortBuff[x] takes only the slot number, without the [x] parameter you would get a string with all the shortbuffs the character has
So, you could get all the short buffs the character has then do a string check/comparison.
So something like this...
I've had my own macro flipping instances for a while, and I do it like that. The driver zones everyone else in and then themselves.
My logic is group member x, checks their distance to the instance npc for say range and if not close enough will make sure they can nav to them and if not end the...
The trouble is depending on your group make up, no amount of variance in assist percentage will make it look less bot like.
You need to consider stick and movements
All the abilities being cast, including recasting on failures
The bottom line is, unless someone is completely daft its obvious...
I just checked, and my mesh is the default from the mesh downloader/resource here which worked ok for me (almost a year ago that i was there last)
One thing to check to help reduce being stuck/running off of the island, can be bard speed and background performance > ie either using mq2eqwire...
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