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Recent content by pogigod

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    Problem - RK1 spell works fine RK2 spell will not buff out of group

    I figured it out....... When adding the new spells, I went to copy the line i wanted to put in my other CLR's INI... I apparently typed a "C" into "[General]" and it rendered the entire section void.... It then added another "[General]" section at the bottom with all the defaults, including Dannet=0
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    Problem - DPS Mod DAMod=+2 Doesnt Seem to work

    May I join said discord?
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    Problem - DPS Mod DAMod=+2 Doesnt Seem to work

    https://www.redguides.com/community/resources/kissassist.4/updates#resource-update-11038 Also https://www.redguides.com/docs/projects/kissassist/#dps-flags-and-modifiers Yea, when reading your link and the notes i noticed that its a override of spell duration rather then a recast timer :( that...
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    Problem - DPS Mod DAMod=+2 Doesnt Seem to work

    Anyone know why this Modifier doesnt work?? Have tried the following Summer's Dew|95|DAMod=+15 Summer's Dew|95|DAMod=+15|Cond2 Summer's Dew|95|Cond2|DAMod=+15 Summer's Dew|95|DAMod=15 None seem to work to delay the spell and the ranger just spams it till OOM or death from threat.
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    Problem - RK1 spell works fine RK2 spell will not buff out of group

    I thought it was just Hand of tenacity, But apparently Blessing of Purpose Rk. II is also not casting out of group... I move the person in the group and the cleric immediately casts it on them. Another cleric in the same group with the Same INI for both spells, but only rk. I, will cast both...
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    Problem - RK1 spell works fine RK2 spell will not buff out of group

    Hand of Tenacity RK.2 The same INI will work on my other cleric who only has the RK1. But as soon as I got Rk2 it stopped working on the main cleric.
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    Problem - RK1 spell works fine RK2 spell will not buff out of group

    So I have run into an issue where after upgrading from RK1 to RK2 of a spell, the cleric will no longer buff out of group. Will buff self group no problem, but is acting like the spell went from V2 to V1. Nothing was changed in the INI. My other cleric who doesn't have RK2 will buff out of group...
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    Problem - Druid keeps self-interrupting the same 2 spells.

    ...... I came back to delete this hoping noone figured it out.... it has been so long with having one in my bag, I completely forgot it was a thing, It is sititng my old bag of outdated stuff in the back..... My shame is forever
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    Problem - Druid keeps self-interrupting the same 2 spells.

    So I'm trying to debug why my druid is cancel casting his nukes at the last second. When checking in on him during the fight, he looked like he was dpsing normally. After the fight, I was so confused at his dmg. This has been going on for some time apparently without me knowing. I always thought...
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    Question - Meshgenerator and Pulling priority

    Are the waypoint out yet? in my Meshgenerator its marked as "coming soon" I was using a 50 weight, figured that would be large enough. But limiting the Z axis hurts the other pulling paths. So cant limit simply by Z axis. I set the weighted area, hallway, as 50, still went in there to pull...
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    Question - Meshgenerator and Pulling priority

    So i have been messing around with MeshGenerator to try to get my puller to focus on pulling along certain paths to get to named. I was curious on how the weight distances(area types) apply to pulling. Does it take into consideration the weighted areas while pulling or does it simply just take...
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    Question - Using TLO's withing DPS Section with commands

    So I have been trying to get pets to be sent in earlier using commands with TLO's in them. command: /dgza /pet attack ${Target.Name}|99|Once For some reason it seems use the TLO once, at KA startup. Then hold that variable for all future commands. So if the char had nothing targeted when KA...
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    Question - Condition for a certain Named Mob

    Cant believe I forgot the ] thanks for pointing that out.
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    Question - Condition for a certain Named Mob

    I'm looking to make a condition for a certain named mob. ${Target.Name}="God" |Using God as an example I get an error for every mob, basically unable to parse "a". Is there a way to get a condition to trigger base on the name of a mob? Or is this something I'm going to have to make a...
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    Question - Kissassist Summon pet item issues

    Yes, that item. I tried doing: Buffs4=Blazing Stone of Demise|summon|Summoned: Burning Shank|1 PetToys1=Inventory|Summoned: Burning Shank|Summoned: Burning Shank PetToys2=Muzzle of Mardu|Summoned: Muzzle of Mardu PetToys3=Girdle of Magi`Kot|Summoned: Girdle of Magi`Kot Edit: Apparently...
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