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Recent content by notaplayer

  1. N

    Problem - 5/17 Crashes Recent Patch

    everything seems to run better with the frame rate limiter off
  2. N

    Problem - 5/17 Crashes Recent Patch

    turning off the MQ frame rate limiting allowed me to get all toon online in one shot and so far noone has been kicked. I'll try those settings and see if it can cut down on some of the lag. It isn't bad, but not as smooth as it was previously when the frame rate limiter was running. EDIT...
  3. N

    Problem - 5/17 Crashes Recent Patch

    thank you, I will definitely give that a shot!
  4. N

    Problem - 5/17 Crashes Recent Patch

    I have not, how do you change that?
  5. N

    Problem - 5/17 Crashes Recent Patch

    I can't even get 6 toons in at a time now. Just freezes and crashes. I've tried every trouble shooting method that I know of and reinstalled DX9 twice. It's becoming quite frustrating. It's literally bogging down my laptop and slowing it to a crawl, sometimes with just 3 toons loaded. Taskbar...
  6. N

    Problem - 5/17 Crashes Recent Patch

    I ran a single regular stand-alone instance to run the validation, it said everything was fine/up to date. I don't know what it is but it seems like every instance of EQ is taking up way more resources than before the patch and I'm not sure why. If I autoload my group, 3 out of 6 will crash. If...
  7. N

    Problem - 5/17 Crashes Recent Patch

    didn't seem to help unfotunately. ResetDevice() Failed! just booted all six of my toons
  8. N

    Problem - 5/17 Crashes Recent Patch

    I went to bed last night after spending a few hours crashing. Still having issues with: --------------------------- EverQuest Crash Detected --------------------------- MacroQuest caught a crash: Version: 3.1.0.1351 Location: D3D12GetInterface+0...
  9. N

    Problem - 5/17 Crashes Recent Patch

    I had to say something... I clicked my fellowship clicky on one toon and all six clients crashed and now I'm getting dx9 errors again. sigh
  10. N

    Problem - 5/17 Crashes Recent Patch

    I restarted my comp after reloading DX9 again and I managed to get all 6 of my guys in without an issue as of yet. I don't believe that I have any overlays. fingers crossed that it continues to run well.
  11. N

    Problem - 5/17 Crashes Recent Patch

    seems to work fine until i get to about my 4th or 5th toon, then it starts crashing on random guys
  12. N

    Problem - 5/17 Crashes Recent Patch

    and that didn't work, let's try again: --------------------------- EverQuest Crash Detected --------------------------- MacroQuest caught a crash: Version: 3.1.0.1346 Location: SetAppCompatData+0 (C:\WINDOWS\SYSTEM32\d3d9on12.dll+00000000000062F0) CrashID: ff75f8ad-5249-47a1-8332-9f98c6c9b9f5...
  13. N

    Problem - 5/17 Crashes Recent Patch

    --------------------------- EverQuest Crash Detected --------------------------- MacroQuest caught a crash: Version: 3.1.0.1346 Location: ReleaseGraphicsEngine+0 (C:\Users\Public\Daybreak Game Company\Installed Games\EverQuest\EQGraphicsDX9.DLL+0000000000018720) CrashID...
  14. N

    Problem - 5/17 Crashes Recent Patch

    They are, i've been using MQ off and on for years and every single person on the team has been nothing but cool. I do not envy them on patch day
  15. N

    Problem - 5/17 Crashes Recent Patch

    not my intention to attempt to hijack this thread, I thought it was about crashes do to the latest patch/update. I'm not sure what is going on but it's crashing left and right for multiple reasons/errors (previously mentioned, V8, Kernelbase, etc) and it was working flawlessly before.
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