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turning off the MQ frame rate limiting allowed me to get all toon online in one shot and so far noone has been kicked. I'll try those settings and see if it can cut down on some of the lag. It isn't bad, but not as smooth as it was previously when the frame rate limiter was running.
EDIT...
I can't even get 6 toons in at a time now. Just freezes and crashes. I've tried every trouble shooting method that I know of and reinstalled DX9 twice. It's becoming quite frustrating. It's literally bogging down my laptop and slowing it to a crawl, sometimes with just 3 toons loaded. Taskbar...
I ran a single regular stand-alone instance to run the validation, it said everything was fine/up to date. I don't know what it is but it seems like every instance of EQ is taking up way more resources than before the patch and I'm not sure why. If I autoload my group, 3 out of 6 will crash. If...
I went to bed last night after spending a few hours crashing. Still having issues with:
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EverQuest Crash Detected
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MacroQuest caught a crash:
Version: 3.1.0.1351
Location: D3D12GetInterface+0...
I restarted my comp after reloading DX9 again and I managed to get all 6 of my guys in without an issue as of yet. I don't believe that I have any overlays. fingers crossed that it continues to run well.
not my intention to attempt to hijack this thread, I thought it was about crashes do to the latest patch/update. I'm not sure what is going on but it's crashing left and right for multiple reasons/errors (previously mentioned, V8, Kernelbase, etc) and it was working flawlessly before.
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