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To add to what Arander is saying there, House of Thule is a great zone if you have it available. The Grounds connected to it is another one. HoT is around 82ish, and The Grounds are around 85. The named in the Grounds drop Recondite Remnants that can be combined to make T2 armor as well. They...
Going to have to add the buff checking portion to the DPS section of my SK as well. Have it check of Hate and Pain Recourse as well as HP pipe.
Like:
DPS1=Infectious Cloud|95
DPS2=Scream of Hate|90|Cond1
DPS3=Scream of Terror|85|Cond2
Cond1=(!${Me.Buff[Scream of Hate Recourse].ID})...
So, incase someone has the same deal, and didn't see it above...
For the Buffs section:
Buffs2=Clarity
Buffs3=Berserker Spirit|Cond1
With this as an added condition...
Cond1=(${Target.Class.Name.Equal[Berserker]} && !${Target.Buff[Berserker Spirit].ID})
Should work?
I just started with Kissassist, but after seeing the Windows of your "Off-Toons" I may make the conversion.
From what I gathered from what you said above, that... should... work?
I'll check out the /echo stuff after I re-read all of that. The guides touched on it, I was just hoping I got the...
Trying to make a condition that checks class before casting "Berserker Spirit" or whichever Rune/Str buff for my enchanter.
For the Buffs section I'm guessing...
Buffs2=Clarity
Buffs3=Berserker Spirit|Cond1
With this as an added condition...
Cond1=${Target.Class.Name[Berserker].ID} &&...
Just starting to dip my foot back into this stuff, but wouldn't this work for Ln 4?
| - Check Class
/if !(${Select[${Me.Class.Name},Shaman]}>=1)
/echo You are not a Shaman, ending macro.
/end
My syntax might be off, but "bang" from what I am reading changes true to false.
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