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Recent content by lowres09

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    Funny - Thats a ridiculous amount of RAM - What are you going to do with it? ME: Play EQ!

    Dell used to make a ROBO box called a VRTX which was pretty much home lab panacea. 4 2S blades and ~30 drives. Quiet enough to put under a desk. Would have loved to get my hands on a retired one but never did.
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    Bans - Conserve Water & Power // Southern States

    Central Texas here. Just did 4 days w/o reliable power (our utility was rolling us 3 on 3 off for a looong time). We've had power on for 24ish hours now. We had water until Tuesday night and we got it back yesterday. Still being asked to boil all water as most muni's lost water pressure so they...
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    IRL - Parsec, remote desktop

    Hey gang, thought some of you might find this interesting if you're in a quandary such as I have been lately. I was looking for a remote desktop application and everything I tried was falling short. Importantly it needed to be: free, lightweight, responsive, and easy to use. I looked at a few...
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    Patch - Test Update 01/09/2018 - Patch Notes and Discussions

    https://forums.daybreakgames.com/eq/index.php?threads/test-update-01-09-2018-patch-notes-and-discussions.246390/ January 9, 2018 _____________________ *** Items *** - Mount, Illusion, and Familiar Key Ring Slots have returned to the Marketplace. - Mount, Illusion, and Familiar Key Rings now...
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    News - Test Update 12/5/2017 - Patch Notes

    I read it and thought the same thing, but I don't play a BL so I shrugged it off.
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    News - Test Update 12/5/2017 - Patch Notes

    Not many sweeping changes. More AA adjustments, some minor spell/ability adjustments. December 5, 2017 _____________________ *** Quests And Events *** - Fixed an error that caused some players to get full lockouts when lockouts were otherwise reduced on that server. - Atrebe's Vault (Raid) -...
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    Patch - and the AA nerfs keep on coming - FU Dzarn!

    I think I'll put away my hybrids for a while: - Beastlord, Paladin, Ranger, Shadowknight - Spell Casting Reinforcement no longer extends the duration of disciplines. Basically cutting discipline durations in half with that nerf. - The majority of activated AA abilities that buff your group...
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    Patch - Test Update 06/13/17 - Patch Notes

    Hotfix pushed about 2 hours after latest compile. :bang:
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    Patch - Test Update 06/13/17 - Patch Notes

    https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-13-17-patch-notes-and-discussion.241849/ Some interesting items on advanced loot windows, not sure how that might effect NinjaLoot. Also enjoyed seeing the 'missingSpells' option added to /output. Nice for leveling alts if...
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    News - Level 105 Old Sebilis

    Ive spent about 3 weeks in OS on Test. Exp is horrible, mob HP is up there (I'm guessing EoK level), loot is plentiful. Some notes: - Bards can pick all of the doors. - Toljuampi (sp?) is on a 2.5 hour respawn. - Selebite Protector does not spawn. - Class specific stuff I saw: Singing Steel...
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    Patch - [Test Patch] 04/28/17 - Event Calendar

    Just in time for the weekend.... /smh
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    Plugin - MQ2Nav Release Thread

    Hey Brainiac, this is probably an easy one but is there a way to basically basically ignore MOBs that aren't on the mesh or something along those lines? I'm working in Crypt of Sul and I kind of want to pull only in one direction (I'm having some issues with doors too, but that's another...
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    Request - MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Great news. I'm still struggling using this plugin which is frustrating. I can test paths in the mesh generator but my toon always seems to run off into a wall or smash back and forth on an excluded tile.
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    Request - MQ2Nav Beta by Brainiac and Donation Kick Starter.

    So it is possible that my target (destination) was outside of my generated mesh or there was no path to that specific target. Right? So I need to be sure that my mesh covers my entire possible pull radius.
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    Request - MQ2Nav Beta by Brainiac and Donation Kick Starter.

    I am tearing my hair out with this plugin... I know it works but clearly I'm not smart enough to figure it out. Here's my mesh, a screenshot of a path test, and I continue to get "No end reference". I don't understand what that means or how to fix it. I test it with the tools in meshgenerator...
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