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There is a way to make the compass waypoint point to whatever. I wrote a plugin that did it. Is available on MMOBugs.
Far as the yellow findpath thing, that is generated server side. With server side verification for if the intended spawn is actually "findable"
- Galuvwen
Re: Jigs21 Compile V2.1
In almost 4 hours of sniffing packets while I was at class tonight..
A full MQ chat window of detection packets sent.. imagine that....
- Galuvwen
Re: Jigs21 Compile V2.1
Some of detour checks have been around since than. The new checks added with the last patch was checks to see if the caller address is below 0x650000ish.
All these checks are avoidable with patching of the appropriate functions and modification of the detour detection...
No it does not
It uses WriteProcessMemory to modify a conditional jump inside the CGiveWnd::OnProcessFrame function, in effect bypassing the distance check in the function.
Next up we fake a packet saying we are trading with the NPC this in effect opens the give window up.
The variable size of the packet when moving does not matter. The data always appears in the same location every x byte.
Think I spent a total of 3-4 hours on it, which now is a waste somewhat as there is other means to warp which does not set off the client side detection.
all hitting the select button does is send a packet saying
I had respawn selected
or
I had resurrect selected
Shitty job on whatever programmer implemented the RespawnWnd
Timer on how long the window stays open is also able to be changed.
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