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Recent content by JCasper

  1. J

    Map wayponts and compas marker or arrow

    There is a way to make the compass waypoint point to whatever. I wrote a plugin that did it. Is available on MMOBugs. Far as the yellow findpath thing, that is generated server side. With server side verification for if the intended spawn is actually "findable" - Galuvwen
  2. J

    Jigs21 MacroQuest2 Compile V8.2

    Re: Jigs21 MacroQuest2 Compile V8.0 Update the vtable index for MQ2FPS - Galuvwen
  3. J

    Jigs21 Compile V2.2 (NURHURFED)

    Re: Jigs21 Compile V2.1 In almost 4 hours of sniffing packets while I was at class tonight.. A full MQ chat window of detection packets sent.. imagine that.... - Galuvwen
  4. J

    Jigs21 Compile V2.2 (NURHURFED)

    Re: Jigs21 Compile V2.1 Some of detour checks have been around since than. The new checks added with the last patch was checks to see if the caller address is below 0x650000ish. All these checks are avoidable with patching of the appropriate functions and modification of the detour detection...
  5. J

    MQ2Gate

    passed around no.. don't know what the the above person is using. - G
  6. J

    Requesting Warp and Piggyzone

    I properly understand the code and take the measures needed to avoid Sony's client side detection methods that they have implemented. - Galuvwen
  7. J

    MQ2GiveNPC

    Sent.. and somewhat.. its not hard to figure out
  8. J

    MQ2GiveNPC

    No it does not It uses WriteProcessMemory to modify a conditional jump inside the CGiveWnd::OnProcessFrame function, in effect bypassing the distance check in the function. Next up we fake a packet saying we are trading with the NPC this in effect opens the give window up.
  9. J

    Anyone have working Warp

    If you don't care than simply take any of the warp plugins and update the offset and there you go...
  10. J

    Packet Obfuscation

    There are counters of sorts that get sent to the server
  11. J

    Mission ID's

    There is more to the packet than just mission number and mission giver spawnID There is also a number which changes every session
  12. J

    MQ2Vanguard (Makes Warp A Wee Bit Safer) Beta 1.1

    The variable size of the packet when moving does not matter. The data always appears in the same location every x byte. Think I spent a total of 3-4 hours on it, which now is a waste somewhat as there is other means to warp which does not set off the client side detection.
  13. J

    Who is Odessa?

    Odessa is god and not a chick
  14. J

    MQ2Vanguard (Makes Warp A Wee Bit Safer) Beta 1.1

    Re: MQ2Vanguard (Makes Warp Safer) in the second packet lies the key to the universe
  15. J

    MQ2Rezzy (Return to Resurrect without being rezzed)

    all hitting the select button does is send a packet saying I had respawn selected or I had resurrect selected Shitty job on whatever programmer implemented the RespawnWnd Timer on how long the window stays open is also able to be changed.
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