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You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
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You can get a lot of great tips and ideas looking at the INI configuration library as well. Some of them are really solid and work very well. I personally like to experiment and make changes to see what happens.
This is the most fun part of RG for me
Remember its not about only what you kill (experience per monster), but how fast you can kill as well. That being said, I do not know how efficient or powerful your group is, so what you do is move down the selection of expansions and see what you can kill at a fast rate. The higher the...
If you are looking least amount of downtime, Melee beat casters any day of the week. Eventually casters will run dry out of mana (depending on your kill and pull rate). I personally like non-stop action, so constant fighting is a must or I just get bored.
A 6 man group without a bard is always weaker than one that does have a bard. I cannot stress this enough !!!
Bard makes the entire group whether it is a caster based , melee or both. He just makes everyone in the group DPS go off the charts. Plus when pulling , that bard run speed just...
Shaman is a devastating healer when used properly (even without slowing the mobs first)
If the Shaman knows what he is doing, he will keep Heal Over time always on the group at all times ( with the healing AA this is great on its own). Then can add his direct heals on top of this or even better...
I really think a 6 box mage combo is not a good idea. UNLESS ! you are just playing for casual and not worried so much about quests , named mobs. Then again, you can always split the mages up in certain scenarios where you can have 4 mages and 2 healer mercs and 2 mages and 2 healer mercs...
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