• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Recent content by Hanadmer

  1. H

    Plugin - MQ2Druid

    Thanks Sic this was the issue
  2. H

    Plugin - MQ2Druid

    For some reason, I cannot get my druid to work in Hunter Tank mode without checking "DisablePullAbility". It seems like it wants to use a pull ability I don't have, but I also don't see any missing spells listed when the plugin starts up. Would anyone know what pull ability it tries to use for...
  3. H

    Vanilla - Very Vanilla MQ (Live Servers)

    Ok solved again... the Windows account MUST be an administrator account. Once I fixed that, both issues above went away.
  4. H

    Vanilla - Very Vanilla MQ (Live Servers)

    While MacroQuest correctly injects and starts running the autologin script, I am now running into two new issues. 1) When the game fires up, the autologin plugin goes to the sign in screen and 100% of the time I get the client says the wrong password was entered. I checked multiple times and...
  5. H

    Vanilla - Very Vanilla MQ (Live Servers)

    Resolved the issue, it was 100% my fault. Somehow MQ had been installed under the wrong windows user account from the user I was trying to launch it in.
  6. H

    Vanilla - Very Vanilla MQ (Live Servers)

    Still haven't been able to get it to work on my end... not sure what I did, was working great before patch and my reinstall
  7. H

    Vanilla - Very Vanilla MQ (Live Servers)

    Installed the new version and now when I launch a toon from macroquest, it seems mq isn't injecting into the eqgame. Autologin doesnt work, it just sits on the EULA screen. If I log all the way in there is no MQ window or plugins enabled. edit: it looks like it is injecting given the MQ logs...
  8. H

    Plugin - CWTN Plugins & MQ Emu

    Are there any EMU/private servers where CWTN plugins work? After the recent baspend wave, I realized I would rather play CWTN on an EMU server where its allowed rather than waste my time/money waiting to be baspended again on LIVE or play live without CWTN.
  9. H

    Question - Best TOB T3 Weapons for Bard

    Was lucky enough to get a finesse core of uprising today on my Bard. I am looking for advice on which of the two 1 handed T3 Uprising weapons I should be shooting for on the Bard. I saw in a older thread from a couple of years ago, people recommended dagger plus hammer/axe. Is this still the...
  10. H

    IRL - group comp

    I ended up going with SHD SHM DRU NEC MAG BRD. Possibly once the Druid is strong enough and can consistently heal the group on his own, I'll swap an ENC for the SHM. DRU and BRD are still leveling up so its too early to tell how this comp will work out, but I like the option for now of two...
  11. H

    Question - Safely run back after group wipe

    Good points, probably binding in the same zone I’m farming is not the right move. That being said, I’m still curious if there is a way to cancel movement? I’ve also done gotocamp before thinking I had reset my camp to a new location when I hadn’t and was sent sprinting across the zone with no...
  12. H

    Question - Safely run back after group wipe

    Finally got my CWTN group up and running today. Thanks for the awesome plugins. One issue I’ve run into today is that when my entire group wipes, after I release back to the bind point (a safe spot within the zone), my toons immediately try to run back without invis. Obviously this didn’t...
  13. H

    IRL - group comp

    Thanks. I’m not ready to give up the Shaman yet. But now the Bard/Enchanter combo is starting to sound good. How is DPS on the chanter? I’m not looking for top parsing either, I’d prioritize survivability and utility over pure dps. I wasn’t sure how good the CWTN chanter plugin was at CC...
  14. H

    IRL - group comp

    I forgot to add that third option of “just go for one more dps/pet class”. BST should be on the list for that reason. I do think having the teleport group to bind spells and effectively having an extra bind point for the group is pretty useful, but I’m not sure if it’s worth the extra slot.
  15. H

    IRL - group comp

    What do you think of this comp? SK Mage Necro - my og main, top DPS alongside mage Shaman Bard - working on a Bard as we speak For the last slot, I am torn between Wizard, Druid and Enchanter. The argument for wizard is very solid DPS plus portal utility and evac. Druid also for...
Back
Top
Cart