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Recent content by groovalistic

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    Multibox System Performance

    Although I retired from eq somewhat recently, what I did was mostly just turn off most models (unless I needed the horses) also used a viewport on every session. forget what the exact numbers were, but I made it letterbox-esque and kep all UI bits outside the box. Particle effects tended...
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    Ban Centeral x2 No hand in cookie jar anymore, Its the Finger prints

    Personally I took a different route.... Decided to just go and cancel my accounts, the only things that held me to the game were my friends, and most of them have been gone for a while. So anyway, the game has become retardedly inflated (what's in the next expansion, 750 hp/mana gear?), the...
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    Help with buff array

    Well, I've got a sloppy buff routine for a mac I've been working and I've been trying to figure out how to simplify the sub. Here's what I got at the moment: sub buffs /call checkanchor /delay !${Me.Moving} /if (${Me.Buff["Sylvan Call"].Duration}<100 || !${Me.Buff["Sylvan Call"].ID}) {...
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    looting help for macro

    As I only trust MQ2Cursor for item handling, I made this up for use with the hunter mod I been working on.... works quite well /declare loottotal int outer /declare lootslot int outer /declare lootleft int outer 0 Sub looting /if (${Target.Distance}<12) /docommand /multiline ; /face...
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    Macro assistance plz :)

    Well, before the code... lemme mention a couple things: basically designed for a melee to farm an area (not really afk) relies on cursor for loot handling relies on moveutils for sticking (no warps of any kind involved) Sub Main :declare /declare t int outer 0 /declare loottotal int...
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    Stop Using MQ2 in Front of People

    Kids with guns.... Or just add player checks... /if (${spawncount[pc]}>6) { /ooc I'm a retard that's warping/GKing in an open zone /report /keypress instant_camp } Or something to that effect
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    FARM Anguish NO LOCK OUT TIMER

    Picked up some legs a couple days ago using the lockazone method... zone just crashed (and of course legs poofed and the pieces are gone as well)when I did the turn-in though, so if ya got any bits for armor you may want to wait a lil while before trying the turn-ins.
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    RedQuest v1.2(NERFED)

    Re: RedQuest v1.2 Well, there is a stickdelay setting, but i have that off it seems more like a delay from some of the checks (probably because I have up to 6 toons at once running on the same comp....but still) and it doesn't always happen. The custombind might not be a bad idea, although...
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    RedQuest v1.2(NERFED)

    Re: RedQuest v1.2 I tend to have some minor problems with the routines, notably a hangup before it kicks in, so might try and remove some checks or just re-arrange it to stick/attack before checking anything else. And also sometimes while I'm tanking i need to break stick (mob near a...
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    RedQuest v1.2(NERFED)

    Re: RedQuest v1.2 Just wondering if the Melee is straight from "PLUGIN: MQ2Melee v4.019 20060922 (BetaTSS Fix)" VIP or has it been modded at all?
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    Anyone using isxeq 'round here?

    Really just looking for an isxeqmelee charnamehere.xml with the stickcmd/args in it, and hopefully provoke/stuns/holyshits(flags), or some way to list the available xml options (documentations don't seem to provide a way to do that). Otherwise I just gotta scan the .cpp and try to figure out...
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    TheZ v4.XX (Works with 4/19/06 patch)

    melee is toast atm, tried it on thez and ndawgs, wont work on either.. piled the latest zip for myself too, and that gave incorrect client message /boggle. Combat is working fine, just use that 'til next release :) side note. combat moveutils feedme warp all working fine, melee cursor are...
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