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Recent content by ChunkerBunk

  1. ChunkerBunk

    Question - Plugin development question

    How do people make plugins for emu? Are the headers proprietary?
  2. ChunkerBunk

    Question - Plugin development question

    Hi all, I'm not sure if this is the right place to post this so please move the thread if necessary. I'm attempting to write a plugin targeted towards Emu servers. Looting on Emu is tedious and I've been tossing around the idea of writing a plugin to fix some QoL issues I have. I can compile...
  3. ChunkerBunk

    Problem - Bard puller not working correctly

    I have the same issue. I figured out my Bard was getting stuck in while loop inside DoWeMed due to these lines: /if (${MedForceOn} && (!${Group.MainAssist.ID} || !${Group.MainAssist.Sitting})) /varset MedForceOn 0 /if (${Me.Pct${MedStat}}==100 && !${MedForceOn}) /break Since I am using...
  4. ChunkerBunk

    Release MQ2AutoLoot

    Can we get a /SetItem IgnoreAndDestroy command? 99% of the time when I want to set an item to "ignore" I also want to destroy the one I currently have in my inventory as well. Or is there already a way of doing this that I missed?
  5. ChunkerBunk

    Problem - Bard Not Attempting to Re-Mez on Failed Attempts

    For anyone that's interested, I changed my Bard mez routine to the following and it's working for me: } else /if (${IAmABard}) { /while (${MezFail}<3) { /squelch /twist once ${Me.Gem[${MezSpell}]} /delay 35 /if (${Int[${Target.Mezzed.ID}]}) { /call...
  6. ChunkerBunk

    Question - How to stop running forwards

    Thank you, I'll give that a try!
  7. ChunkerBunk

    Question - How to stop running forwards

    Sometimes when I use "follow me" or "come to me" one or more of my characters will get stuck running into a tree or wall. They will continue to try and run forwards no matter what I do. The only way I have figured out how to make them stop trying to run forwards is to run "/unload" which...
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