Hello Community. Just started using the service, having alot of fun so far. Kiss works pretty well out of the box. The first question relates to mq2melee I believe, while the 2nd I think could be a known issue... Move this post to level 2 if needed, wasn't sure where you wanted it
Question 1: Warrior/Bard/Cleric team, the Warrior engages and when the mob reaches 95% health the other 2 engage as well & melee, the problem I am having is the warrior is chain taunting ( I don't know how to stop him from doing this ) and the bard or cleric are standing closer ( some sort of default distance sticking thing?? ) The bard or cleric are almost always being hit as apposed to the warrior which is not desirable... These are lower level characters so no AAs to use.
Question 2: Mage/Bard/Wizard team the magician is the pullerpettank role and once mage pulls any adds, the 1st mob is killed, and the 2nd is mezzed indefinately by the bard, and the mage stops attacking and never targets anything..
I am new so I don't know how to make these fixes, or if I just missed something easy.. Thanks!
Question 1: Warrior/Bard/Cleric team, the Warrior engages and when the mob reaches 95% health the other 2 engage as well & melee, the problem I am having is the warrior is chain taunting ( I don't know how to stop him from doing this ) and the bard or cleric are standing closer ( some sort of default distance sticking thing?? ) The bard or cleric are almost always being hit as apposed to the warrior which is not desirable... These are lower level characters so no AAs to use.
Question 2: Mage/Bard/Wizard team the magician is the pullerpettank role and once mage pulls any adds, the 1st mob is killed, and the 2nd is mezzed indefinately by the bard, and the mage stops attacking and never targets anything..
I am new so I don't know how to make these fixes, or if I just missed something easy.. Thanks!