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Vule (1 Viewer)

Yes, setup 4 groups to be the agro groups.

group 1, tank/clr group
group 2, dps/patch healers
group 3, dps/patch healers
group 4, dps/patch healers

Setup a group that is all FD classes. Have them FD around the half moon lever. They'll need to have one person targeting the active gargs and they will need to rotate who is clicking due to the exhausting lever click refresh.

Everyone in agro groups should have the max DS possible on.

Have the rest of the raid stay well back in the room, out of the way of garg targetting. These are your backups.

Fight starts, pull Vule into the first cubby (right or left doesn't matter) and have the agro groups (1 - 4 initially) engage him. Pin him to the wall if possible so that the rogues can get in behind. Do regular DPS for about 3 to 5 percent of Vule's life. Once he's around 95 percent, have the melee DPS pop all discs and go nuts.

Starting around 60 percent, Vule starts doing a slight mem blur (easily handled until he hits 30ish percent at which time the tanks gotta fight to get agro it seems).

The longer the fight takes, the more Vule's AE ramp will hit for. Here's the key we used:

As 1 person dies, have someone calling in the next person ( preferrably range fighters or casters) do NOT go past 24 ppl on his hate list or the highest person on his agro list will get banned. When wizzies are called in, make sure to have them blast all they have, then decession ( you can call another body in when the wizzie's off the hate list).

That basically how we beat it. Have the initial people on agro blast all the melee dps they had while the AE ramp doesn't hit for much. When the ramp increases and people die, call in the next ppl to range fight it more. The pally DPS is insane on this fight as Vule is tagged undead.

You FD crew is the major key to the fight. If they don't target the glive garg and get it stopped, the garg will DT someone (always seemed to be the clerics right off the bat, heh). If they mis-click on the wrong garg, the person who clicked gets fatigued and will not be able to click again for awhile. If they click the right garg, they are still fatigued, but atleast the garg is down and the next person set for clicking will be ready.

That's about it. I'm not that great on giving strats in a nice neat format, sorry about that, but I think you can get the basics from what I put.
 
Group makeup was the key for my raids, took a few attempts to figure out the best way. (melee dps + shm + group CH) ftw.

And make sure that the revenent doesnt repop or you're in for 6+mobs at once from up top.
 
first of all.. look at vules room.

its circular with 12 gargoyles in cubby holes round the side, and a half moon dial in the centre.

looking of of vules balcony, look at the first gargoyle on the right. This gargoyle is now called 1. the next one to his right is 2 and so on up to 12.

one of the people in the FD group needs to call numbers. One person in the fd group needs to control the turning (clickign the base of the half moon dial). Everyone needs to take turns in shooting (pressing the lever, people get fatigued so cant push it for a few times)

number caller say "3 red". base move moves till he gets an emote saying #3. clickier clicks. room shakes, grats you successfully avoided a 100k dd to a random person in raid.

the raid itself...

pull vule out of his room, this avoids any chance of aes breaking FD etc. pin him against teh wall just outside. have clerics and ranged dps just up the ramp.

have the rest of the raid way up the ramp in the lab room killing repops etc.

dps vule to 75%... at 75% vule will start doing a ae dot that does big damage if not cured.
dps vule to 60%... at 60% vule gains a lifetap, so dps will seemd to slow.
dps vule to 35%... at 35% vule will start to mezz the tanks. tanks needs to be ready to jump on him if he mezzes the tank.

vule is undead.. pally dps is your friend.

can only have 24 on agro list or top person (i.e tank!!!) gets banished to stoneroot falls.

set up dps groups with a druid/wizzy in... go in burn mana then evac. send next in.. repeat till dead..

then laugh at his crappy loot, rejoice at his eyes and gratz to demiplane if you have curse 5/5.
 
Ive used a COH chain from SR too. (he shouldn’t get banished if peeps listen) But what we use are alt Mag that are 55+ (for COH spell) and not DK flagged. One set up in SR ZL, one in the hive, and one at vule. Can get a tank back to the raid in about 1 min with total zone time. RL has to be quick too about switching groups. This is just a precautionary measure.

We have everyone call out when that are dead also. That way the raid caller can call in DPS and a Healer. It has to be 2 deaths on the initial call in. Then call in another from that group every death after that. (Healer will count as agro if he/she heals dps and someone gets banished!!!) Have a list set up so no DPS is wasted.

We have a cleric devoted to rezes and we have Dragers to get all the bodies to that cleric. I call to the bsts if one of the dead are Clerics/Dru for AOS (perfection of sprit upgrade) And have them rebuffed asap. We have 52-60 on at a time so plenty of extras just hanging out to help buff/drag. Then they sit and regen. Have extra necros pump of course cause they should have the uber regen from not being engaged yet.

For your pure casters have them burn all mana on vule than evac/succor. That way they can regen up their mana and be COH to raid again. RL will be real busy just switching groups so have an officer do most of the raid calls otherwise you will be overwhelmed. I was thinking of a macro to Auto switch groups and stuff because it’s a lot to remember.
 
you can either have the rest of the groups killing add repops, or just keep a couple chanters on the ramp to keep any adds mezzed. It's boring for the rest of the raid waiting, but if alot of people that are waiting are getting beat on, casting, etc. they might not see when the Caller is yelling out for them to jump into Vule's room. We usually just have 1 corpse puller, 2 rezzers, and various buffers standing by on the ramp.
 
Vule

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