Yes, setup 4 groups to be the agro groups.
group 1, tank/clr group
group 2, dps/patch healers
group 3, dps/patch healers
group 4, dps/patch healers
Setup a group that is all FD classes. Have them FD around the half moon lever. They'll need to have one person targeting the active gargs and they will need to rotate who is clicking due to the exhausting lever click refresh.
Everyone in agro groups should have the max DS possible on.
Have the rest of the raid stay well back in the room, out of the way of garg targetting. These are your backups.
Fight starts, pull Vule into the first cubby (right or left doesn't matter) and have the agro groups (1 - 4 initially) engage him. Pin him to the wall if possible so that the rogues can get in behind. Do regular DPS for about 3 to 5 percent of Vule's life. Once he's around 95 percent, have the melee DPS pop all discs and go nuts.
Starting around 60 percent, Vule starts doing a slight mem blur (easily handled until he hits 30ish percent at which time the tanks gotta fight to get agro it seems).
The longer the fight takes, the more Vule's AE ramp will hit for. Here's the key we used:
As 1 person dies, have someone calling in the next person ( preferrably range fighters or casters) do NOT go past 24 ppl on his hate list or the highest person on his agro list will get banned. When wizzies are called in, make sure to have them blast all they have, then decession ( you can call another body in when the wizzie's off the hate list).
That basically how we beat it. Have the initial people on agro blast all the melee dps they had while the AE ramp doesn't hit for much. When the ramp increases and people die, call in the next ppl to range fight it more. The pally DPS is insane on this fight as Vule is tagged undead.
You FD crew is the major key to the fight. If they don't target the glive garg and get it stopped, the garg will DT someone (always seemed to be the clerics right off the bat, heh). If they mis-click on the wrong garg, the person who clicked gets fatigued and will not be able to click again for awhile. If they click the right garg, they are still fatigued, but atleast the garg is down and the next person set for clicking will be ready.
That's about it. I'm not that great on giving strats in a nice neat format, sorry about that, but I think you can get the basics from what I put.