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Project 1999 MQ2

Oreallys

New member
Joined
Jul 18, 2012
RedCents
Hi all,

I bought my way to level 2 specifically to see if anyone had posted about disabling the eqgame.dll detection that is implemented on the P99 server. If you have more information, PM me, as I'd love to play on this server with the augmented tools; not having /whonpc and /face is sad times!

The eqgame.dll bypass is a rumor, but I'm assuming that someone has gotten around it or found a way to run MQ2 or MySEQ without being detected and banned.

Anyway, thanks again, and appreciate any information you guys can share.
 
P99 Implimented the eqgame.dll but it has a HUGH flaw, its still packet based all you have to do to bypass it is return false on packetsend when the opcode that tells on you is sending thus bypassing the ban... *NOTE* warp/zone/gate and all other active hacks using the movement opcode are still detectable due to the fact that all of that is server side based not client side... the eqgame.dll IS client side and IS beatable, just have to know how

id like to place another tip out there for anyone who wants to try to figure this one out, when the server does SpellFileCheck it recieves a packet back saying what your spell file looks like, how to bypass this is deny your packet going out then send a fake packet using sendeqmessage() saying what they want to hear. you can use this to allow right click spell loads and a assortment of things, basicly you can use ANY spell_US file you want instead of only file they give you, just be sure to deny the packet that your client sends or you will double packet with two different things and that will redflag your ip and account :( had this happen when i was first beta testing the idea.

i'm currently setting up my new computer to get back to active so if no one can do this within a week i'll release the plugins i have for it.
 
Project 1999 MQ2

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