So it took me a while to figure out how MQ2 was being detected on live, then it hit me when i started looking into the history of MQ2 and EQLive. back in 2006 during SoF SOE changed their send_message function inside of eqgame. now before this (i think) we were directly accessing it and calling it sendeqmessage() or something like that. after 2006 there was a few programmers that came out with the new way to send packets... (took me forever to understand what the hell they did..) but it finally hit me... literally... i hit my desk really hard because it was right there and i couldn't see it...
so how packets worked prior to the most recent ban waves and stuff was mq2 would take the packet and structure, construct a wrapper class for the opcode, then send it (yup... its still sending through send_message...)
so i kinda got curious (since we know all of this now) maybe they changed how that wrapper is done...
no... -.- fuck... but it is larger
i haven't had a chance to tamper with it any but i figured i'd share this in hopes SOMEONE could maybe get a working undetectable warp again lol
anyone have enough knowledge of how these wrappers and wants to give it a shot?
so how packets worked prior to the most recent ban waves and stuff was mq2 would take the packet and structure, construct a wrapper class for the opcode, then send it (yup... its still sending through send_message...)
so i kinda got curious (since we know all of this now) maybe they changed how that wrapper is done...
no... -.- fuck... but it is larger
i haven't had a chance to tamper with it any but i figured i'd share this in hopes SOMEONE could maybe get a working undetectable warp again lolanyone have enough knowledge of how these wrappers and wants to give it a shot?

