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Looking for just plain Universal Loot macro (1 Viewer)

gtzrider21

New member
Joined
Nov 20, 2005
RedCents
Hello, I'm trying to find a Macro that will just loot a few corpses within a Radius of a few feet, then have Toon return to anchor point. It's for a bard but would love something universal also.


Thanks in advance,Gtzrider21
 
|-- Move.Mac
|-- Sets and anchor moves you to the corpses,loots, and back to anchor point. Set to loot corpses in 400 radius.
Rich (BB code):
|-- Move.Mac
|-- Sets an anchor and moves you to the corpses, loots, and moves back to anchor point. Set to loot corpses in 400 radius.

#Event zone "#*#You have entered #*#" 

Sub main 
   /declare MyXLOCA int outer 0 
   /declare MyYLOCA int outer 0 
   /declare BreakLoop int outer 0 
   /declare AnchorX int outer ${Me.X} 
   /declare AnchorY int outer ${Me.Y} 
   /declare LootSlot int outer 0 
   /declare LootCheck int outer 0 
   /declare LootTotal int outer 0 
   /declare locv1 int outer 0 
   /declare xDistance int outer 0  
:Loopa 
/call Loot 
/call CheckAnchor 
/delay 1m 
/goto :Loopa 
/endmacro 


Sub Loot 


   :LtLoop 
   /varcalc locv1 ${locv1}+1 
   /target corpse radius 400 
   /if (!${Target.ID} || ${Target.Type.NotEqual[Corpse]}) /return 
   /varset xDistance 5 
   /call GotoBody ${Target.ID} 
   /if (${Target.ID}) /face nolook fast 
   /loot 
   /delay 40 ${Window[LootWnd].Open} 
   /if (!${Corpse.Items}) { 
      /goto :ExitSWLt 
   } 
   /varset LootTotal ${Corpse.Items} 
   /for LootSlot 1 to ${LootTotal} 
      /itemnotify loot${LootSlot} rightmouseup 
      /delay 10 ${Cursor.ID} 
      /notify InventoryWindow IW_CharacterView rightmouseup 
      /delay 10 
      :NextSWLt 
   /next LootSlot 
   :ExitSWLt 
   /cleanup 
   /delay 10 
   /if (${locv1}<4) /goto :LtLoop 
/return 

Sub GotoBody(BodyID) 
   /varset BreakLoop 0 
   /if (${Me.Mount.ID}) { 
      /dismount 
      /delay 10 
   } 
   /if (${Me.Sitting}) /stand 
   /if (${Target.ID}!=${BodyID}) { 
      /keypress clear_target 
      /delay 3 
      /target id ${BodyID} 
      /delay 3 
   } 
    
   :KeepGoingBody 
   /doevents 
   /delay 0 
   /if (${BreakLoop}==1) /return 
   /if (${Target.Distance}>=10) { 
      /face nolook fast 
      /keypress forward hold 
   } 
   /if (${Target.Distance}<10) { 
      /varset BreakLoop 1 
      /keypress forward 
      /return 
   } 
   /call CheckObstacle 
   /if (${BreakLoop}!=1) /goto :KeepGoingBody 
/return 

|# Checks to see if we may have bumped into something that is stopping us 
sub CheckObstacle 
   |# Record our current position, wait a moment and then check if its the same 
   /varset MyXLOCA ${Me.X} 
   /varset MyYLOCA ${Me.Y} 
   /delay 2 
   /if (${MyXLOCA}==${Me.X} && ${MyYLOCA}==${Me.Y}) /call Obstacle 
/return 

|# Uses strafe and randomness to try and get around things 
sub Obstacle 
   /keypress forward 
   /keypress back hold 
   /delay 5 
   /keypress back 
   /if (${Math.Rand[2]}) { 
      /keypress strafe_right hold 
      /delay 3 
      /keypress strafe_right 
   } else { 
      /keypress strafe_left hold 
      /delay 3 
      /keypress strafe_left 
   } 
   /keypress forward hold 
/return 

Sub CheckAnchor    
  /if (${Math.Distance[${AnchorY},${AnchorX}]}>12) /call MoveToAnchor    
/return 

Sub MoveToAnchor 
    /declare iCount int local 
    /varset iCount 0 

    /echo Moving to Anchor at Loc: ${AnchorY}, ${AnchorX}. 

:AnchorMoveLoop  
    /delay 1 
    /doevents 
    /face nolook loc ${AnchorY},${AnchorX} 
    
    /if (${Math.Distance[${AnchorY},${AnchorX}]}>12) { 
       /keypress forward hold 
   } else { 
       /keypress forward 
       /face away loc ${AnchorY},${AnchorX} 
        /return 
    } 

    /if (${iCount}>2) { 
        /call Detectobst 
        /face nolook loc ${AnchorY},${AnchorX} 
        /varset iCount 0 
    } 
    
    /varcalc iCount ${iCount}+1 
    /goto :AnchorMoveLoop 
/return 

Sub Detectobst 
/return 
  
/endmacro 

Sub Event_zone 
  /echo ZONE! Ending macro! 
  /endmacro 
/return

This is a macro that has allready been written. It worked when i first got it . Don't know if anything has changed since then.
 
Are you asking for a macro that will kill the shit and then loot? Or loot corpses and kill if agroed? Because you would run out of corpses if no one is killing anything.
 
Looking for just plain Universal Loot macro

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