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Bug - KA Puller and MQ2Nav

Jensen

New member
Pulling with Nav seems really bugged right now, in zones that has more than one floor it often seems like it ignores the Z difference, and will run to a point a floor under the mob and just stand there.

Also it seems like it doesen't recognize walls anymore, like it will run up to a wall and say "destination reached" and target a mob well beyond this wall, and again do nothing.

I don't know if some settings in nav can correct this, but I tried toggling Z radius settings , floor hight settings etc, but no change.
It happens in zones I know it used to pull flawless.
 
Bug - KA Puller and MQ2Nav

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