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Problem - Issues with Hunter in New Anniversary Instance (and certain other zones/missions)

yangwenlii

Active member
Joined
Oct 31, 2020
RedCents
271¢
Version of KissAssist.mac?
12.001
When did your problem start?
Yesterday
Character Role?
  1. Hunter
What class is having this issue?
  1. Shadow Knight
How often does this issue occur?
Often
Can you reproduce the issue?
Yes
I am having an issue with using hunter in the new black burrow anniversary mission because the mobs seem to appear at 1%hp for a moment when targeted and it takes a second or so for them to display at full hp. This causes kissassist to keep skipping through targets. I've noticed the problem in some other zones like when running through TBM progression.

Is there any workaround or fix I can do for this?
 
No, mobs are bugged in the instance like that. Nothing kiss can do with warping mobs.

U could ignore them. It's mostly the razorfins that I saw
 
The razorfins are an issue as well, but the main issue I am encountering has something to do with this code:

INI:
        | Check spawn for 100% health
        /if (${Spawn[${PVPullMob}].PctHPs}<=99 && ${Spawn[${PVPullMob}].Distance}>=${MeleeDistance}) {
            DEBUGPULL PullValidate: PFlag: ${PFlag} ${Spawn[${PVPullMob}].CleanName} invalid target Reason: Mob not 100% health ${Spawn[${PVPullMob}].PctHPs}
            | If chain pulling then target mob to update server.
            /if (${PFlag} && ${Spawn[${PVPullMob}].Distance}<=360 && ${Target.ID}!=${PVPullMob}) {
                /Echo Mob not at 100% HPs Double checking for server lag PFlag: ${PFlag} PVPullMob: ${PVPullMob} - ${Spawn[${PVPullMob}].CleanName} MobCount: ${MobCount}
                /target id ${Spawn[${PVPullMob}].ID}
                /delay 20 ${Target.ID}==${PVPullMob} && ${Target.BuffsPopulated}
                /if (${Target.PctHPs}>99) {
                    /return 1
                } else {
                    /call PullIgnoreCheck ${PVPullMob} a pullvalidate
                }
            }
            /return 0
        }
|        /if (${Spawn[${PVPullMob}].Named} && ((${PFlag} && ${MobCount} && ${Me.XTarget[${XTSlot}].ID}) || !${PFlag})) {
|            DEBUGPULL PullValidate: PFlag: ${PFlag} ${Spawn[${PVPullMob}].CleanName} invalid target Reason: No Pull Names with Mobs in Camp
|            /return 0
|        }
    /return 1

It keeps trying to select targets and giving the message "Mob not at 100% HPs Double checking for server lag" and then keeps rotating targets, and will eventually find one to go to, but it skips a lot of them.
 
Manually pulling mobs (no kiss/macro) but this may explain why mq2melee thinks a 100% mob is damaged and starts its combat routine.
All the gnoll type mobs causes this,

Doubt we can do anything about it, eq server lag.
 
oh you mean, that when you target them it is taking a second for the server to report back their health?

i thought you meant that due to the mob warping around and then being low health.
 
oh you mean, that when you target them it is taking a second for the server to report back their health?

Yes. I saw this behavior, too. KA ends up skipping a ton of mobs because of this.
 
There is a Target.BuffsPopulated in use. Wonder why it is not stopping the behaviour.
Returns TRUE when the target's buffs are finished populating.

Try this for me, may get you killed !
change
Code:
/delay 20 ${Target.ID}==${PVPullMob} && ${Target.BuffsPopulated}

Code:
/delay 20 ${Target.ID}==${PVPullMob}
/delay 1
/delay 20  ${Target.BuffsPopulated}
 
There is a Target.BuffsPopulated in use. Wonder why it is not stopping the behaviour.
Returns TRUE when the target's buffs are finished populating.

Try this for me, may get you killed !
change
Code:
/delay 20 ${Target.ID}==${PVPullMob} && ${Target.BuffsPopulated}

Code:
/delay 20 ${Target.ID}==${PVPullMob}
/delay 1
/delay 20  ${Target.BuffsPopulated}

I am trying it out right now. It seems a bit better, but still skipping through things.
 
Problem - Issues with Hunter in New Anniversary Instance (and certain other zones/missions)

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