Warl0ck45
Well-known member
- Joined
- Jan 31, 2014
- RedCents
- 8,554¢
I am curious on if there is a performance difference between a macro having all the lines of code contained within as opposed to having a series of includes, as far as MQ is concerned.
For instance having a general include for say follow, camp, ect... another for teleporting... another for giving items to people... another for self buffing... another for doing buffs on others.... as opposed to a single macro
For example, have an include that has the "port to" sections for druid or wizard, which only need be loaded when running those classes, instead of loading for all classes simply because it is part of the overall macro.
I am sure this has been asked before but failed to find the answer. And while in theory there ought to be no difference, reality might be different =)
For instance having a general include for say follow, camp, ect... another for teleporting... another for giving items to people... another for self buffing... another for doing buffs on others.... as opposed to a single macro
For example, have an include that has the "port to" sections for druid or wizard, which only need be loaded when running those classes, instead of loading for all classes simply because it is part of the overall macro.
I am sure this has been asked before but failed to find the answer. And while in theory there ought to be no difference, reality might be different =)


