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    Frostreaver

help

Joined
Oct 26, 2023
RedCents
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I might be asking in wrong area....
I find that some spaws will attack the toons in camp and they just sit there until the tank returns and I have to manually attack the roamer with the tank for the others to join in the fight.
Is there a way to make it so everyone can assist everyone in the group so if the puller is out pulling and the group gets attack by a random they will help each other out instead of just taking a beating and causing a group wipe?
 
is your puller also your tank? your tank should be picking up any mobs in camp so best way is probably to split those duties up and then have everyone else assist the tank
 
is your puller also your tank? your tank should be picking up any mobs in camp so best way is probably to split those duties up and then have everyone else assist the tank
I'm sorry... I have a bard puller and a tank at the camp. The tank is assisting the pull and everyone else assist the tank. I have to stop the KA on the tank in order for me to attack the roamer otherwise he will fight me to stay at his camp position and keep turning off attack and keep deleting target when I try to target the roamer. If the puller comes back in time I can get him to target the mob some of the time which gets the tank to attack the roamer but otherwise I have to let the mob that was pull die first and hope that the roamer doesn't kill a caster or cleric.
 
oh gotcha. sounds like your problem is the tank assisting the puller then. Just have them run in tank mode and "assist themself" (i.e. /mac kissassist <tank_name>, assuming your tank's ini has him in tank mode) and he should then just sit in camp and wait for mobs
 
oh gotcha. sounds like your problem is the tank assisting the puller then. Just have them run in tank mode and "assist themself" (i.e. /mac kissassist <tank_name>, assuming your tank's ini has him in tank mode) and he should then just sit in camp and wait for mobs
Ok I'll do that... thanks for the help
 
Ok I'll do that... thanks for the help

And make sure you have some AE aggro type settings in the AE section of the INI file. You want your tank to get on aggro for every mob on the extended target window, this will keep the mobs off the squishy members. Also you can throw some survivability options in there too for when you get a whole party of mobs pulled on you.

As an example my AE section for my 120 max everything SK is:

[CODE title="KA AE Section for 120 SK"]
[AE]
AEOn=1
AESize=18
AERadius=70
AE1=Repudiate|2
AE2=Explosion of Spite|2
AE3=Innoruuk's Dark Blessing|2
AE4=Scourge Skin|3
AE5=Fyrthek Mantle|3
AE6=${InvSlot[Chest].Item.Name}|3
AE7=Diplomatic Papers|3
AE8=Shield Flash|3
AE9=Antipathy|3
AE10=Ignominious Influence|4
AE11=Bloody Orc Signet|4|Me
AE12=Visage of Death|4|Me
AE13=Explosion of Hatred|4
AE14=Leechcurse Discipline|4
AE15=Xetheg's Carapace|4
AE16=Chattering Bones|4
AE17=Deflection Discipline|5
AE18=Corrupted Guardian Discipline|5
[/CODE]
 
And make sure you have some AE aggro type settings in the AE section of the INI file. You want your tank to get on aggro for every mob on the extended target window, this will keep the mobs off the squishy members. Also you can throw some survivability options in there too for when you get a whole party of mobs pulled on you.

As an example my AE section for my 120 max everything SK is:

[CODE title="KA AE Section for 120 SK"]
[AE]
AEOn=1
AESize=18
AERadius=70
AE1=Repudiate|2
AE2=Explosion of Spite|2
AE3=Innoruuk's Dark Blessing|2
AE4=Scourge Skin|3
AE5=Fyrthek Mantle|3
AE6=${InvSlot[Chest].Item.Name}|3
AE7=Diplomatic Papers|3
AE8=Shield Flash|3
AE9=Antipathy|3
AE10=Ignominious Influence|4
AE11=Bloody Orc Signet|4|Me
AE12=Visage of Death|4|Me
AE13=Explosion of Hatred|4
AE14=Leechcurse Discipline|4
AE15=Xetheg's Carapace|4
AE16=Chattering Bones|4
AE17=Deflection Discipline|5
AE18=Corrupted Guardian Discipline|5
[/CODE]
Any chance you could make that work with a lvl 100 heroic sk fresh out the box?
 
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