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having some problems (1 Viewer)

fadwen

New member
Joined
Jul 20, 2006
RedCents
I'm having some problems writing a health check for an afk macro I'm making.

Rich (BB code):
Sub Health
   /if (${Me.PctHPs}<40) {
     /doability "Feign Death"
     /doevents
        :Loopsie 
           /doevents
           /if (${Me.PctHPs}>90) /return
           /delay 6s
        :goto Loopsie
   }

Basically what I'm trying to do is make it so that the monk FDs once below 40% hps, and waits till 90% to start back up again. However, when in action it just repeatedly does feign death as long as its below 40%, and once its 41% it starts killing again when I want it to wait till 90% =/. For some reason it ignores the loop I have placed.

Oh, and the /doevents I have coded are just so it does the imitate death aa on failed FD.

Anyone have any suggestions? heh.
 
fadwen said:
I'm having some problems writing a health check for an afk macro I'm making.

Basically what I'm trying to do is make it so that the monk FDs once below 40% hps, and waits till 90% to start back up again. However, when in action it just repeatedly does feign death as long as its below 40%, and once its 41% it starts killing again when I want it to wait till 90% =/. For some reason it ignores the loop I have placed.

Oh, and the /doevents I have coded are just so it does the imitate death aa on failed FD.

Anyone have any suggestions? heh.

You might want to think about adding a proximity check to its great to regen to 90% exept when mob is camping you. Something like if mob is within certain distance loop distance check.
 
having some problems

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