• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋

Strategy - Emp disease slowable?

Quoted from Alla's post

]Best Ssra Temple guide
www.project68.com/eq/Jolo/guides/ssra/

Snakes respawn in approximately 1min after their death, so no point in killing them, you just have to deal with them. Once the Emp room is engaged the port in room traps become active, with 14+ buff dispell, knockback, and 16K+ DD ones. Porting in after room is engage pretty much equals death even with top-end geared ppl, unless they make it out with just 1 16K+ DD nuke trap and knockback, unbuffed.

Emp is 100% Magic-Resistant, so your slows won't land (Only Shm Disease-based slow lands), while his other resists are fairly high, and he is only affected by bane weapons (Pet melee also affects him). Your pet is going to be your best and probably only DPS against him, unless you're going to melee him to with bane weapons, while off-tanking the snakes as well. It'll be a very long fight, as the bane weapons have terrible by todays standard ratios, and even considered group level for the Luclin era.

You'll also want to keep the Rage of Ssra cured with RGC on you and your pet to keep the DPS level up. Keeping aggro and keeping your Clr's mana up will probably be the determining factors, as the snakes will want to jump on the clr for healing. I think the rest is pretty well covered in the linked guide. Good luck.
 
I read this, as well as many other guides, but i cant get a dis slow to land, hence my posting of this thread.
 
Strategy - Emp disease slowable?

Users who are viewing this thread

Back
Top
Cart