- Joined
- Oct 15, 2013
- RedCents
- 949¢
I've been using a slightly modded Kiss 6.8 for eons now and figured I'd try to get with the times. I still have problems with the looting taking forever/hanging, but I just switch out to using devloot for that, so no biggie.
However, a new issue I see is that when setting Krondal's Roar, or any disc to pullwith, it won't fire if ANY other disc is in use, like Steadfast. I saw a similar thread on here, but this isn't the exact issue as he will go to pull, but when he gets to where the disc should fire he just stands there. If he doesn't get aggro, he just returns to camp after a bit.
I've worked around it by using Call of Challenge AA for now, but I don't like the snare on it.
- - - Updated - - -
Beginning to think I may need to restart MQ2 as only my first AE is firing now too
- - - Updated - - -
Odd, throw stone seems to work fine for pulling.
Also, on the AE front, removing the |Mob part causes it to fire fine, must be something up with mobradar not counting more than 2 mobs or something. Will poke when I have time.
However, a new issue I see is that when setting Krondal's Roar, or any disc to pullwith, it won't fire if ANY other disc is in use, like Steadfast. I saw a similar thread on here, but this isn't the exact issue as he will go to pull, but when he gets to where the disc should fire he just stands there. If he doesn't get aggro, he just returns to camp after a bit.
I've worked around it by using Call of Challenge AA for now, but I don't like the snare on it.
- - - Updated - - -
Beginning to think I may need to restart MQ2 as only my first AE is firing now too
- - - Updated - - -
Odd, throw stone seems to work fine for pulling.
Also, on the AE front, removing the |Mob part causes it to fire fine, must be something up with mobradar not counting more than 2 mobs or something. Will poke when I have time.
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