I see the process for detouring outboud packets in several plugins. Is there some code available that will detour the incoming packets? Example: The server sends a packet to summon me. I block that packet so that it never gets acted upon by my client, and the next time my client sends a position packet to the server, I am back where I was before I was summoned, without activating MoveLocal_Player_To_Safe_Coords.
Even if this particular use of detouring incoming packets is nerfed, I'd still like to study the incoming packets and brainstorm other new 'sploits.
Thanks,
--Jimbo
Even if this particular use of detouring incoming packets is nerfed, I'd still like to study the incoming packets and brainstorm other new 'sploits.
Thanks,
--Jimbo