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can anyone upgrade this macro?? (1 Viewer)

liquidtoon

New member
Joined
Sep 2, 2006
RedCents
Hello,
Was wondering anyone had some free time to upgrade this little macro. It works great and i use it from time to time to deside what gear i need but it is a few expansions old. if someone could add the hero stats and the new bonues which there seems to be a ton of it would make this a awsome macro.

PHP:
Sub Main
    /echo 
    /echo Stats Bonuses:
    /echo --------------
    /echo HP: +${Me.HPBonus}
    /echo Mana: +${Me.ManaBonus}
    /echo Endurance: +${Me.EnduranceBonus}
    /echo HP Regen: +${Me.HPRegenBonus} / 45
    /if (${Me.AltAbility[Expansive Mind]} == 25) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 20
    } else /if (${Me.AltAbility[Expansive Mind]} == 20) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 19
    } else /if (${Me.AltAbility[Expansive Mind]} == 15) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 18
    } else /if (${Me.AltAbility[Expansive Mind]} == 10) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 17
    } else /if (${Me.AltAbility[Expansive Mind]} == 5) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 16
    } else {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 15
    }
    /echo 
    /echo Offensive Bonuses:
    /echo ------------------
    /echo Haste: ${Math.Calc[${Me.AttackSpeed}-100].Int}%
    /if (${Me.AltAbility[Enhanced Aggression]} == 25) {
        /echo Attack: +${Me.AttackBonus} / 300
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 20) {
        /echo Attack: +${Me.AttackBonus} / 290
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 15) {
        /echo Attack: +${Me.AttackBonus} / 280
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 10) {
        /echo Attack: +${Me.AttackBonus} / 270
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 5) {
        /echo Attack: +${Me.AttackBonus} / 260
    } else {
        /echo Attack: +${Me.AttackBonus} / 250
    }
    /echo Accuracy: +${Me.AccuracyBonus} / 150
    /echo Damage Shield: +${Me.DamageShieldBonus} / 30
    /echo Strikethrough: +${Me.StrikeThroughBonus}% / 35%
    /echo Combat Effects: +${Me.CombatEffectsBonus} / 100?
    /echo 
    /echo Defensive Bonuses:
    /echo ------------------
    /echo Avoidance: +${Me.AvoidanceBonus} / 100
    /echo Shielding: +${Me.ShieldingBonus}% / 35%
    /echo Spellshield: +${Me.SpellShieldBonus}% / 35%
    /echo Stun Resist: +${Me.StunResistBonus}% / 35%
    /echo DoT Shielding: +${Me.DoTShieldBonus}% / 35%
/return
 
Did a quick mod to the Showbonuses mac from Jmo's compile. Added the new bonuses such as Healing, Spell Damage, Clairvoyance, etc. Will try to get to the Heroic Stats in a bit

Rich (BB code):
Sub Main
    /echo 
    /echo Stats Bonuses:
    /echo --------------
    /echo HP: +${Me.HPBonus}
    /echo Mana: +${Me.ManaBonus}
    /echo Endurance: +${Me.EnduranceBonus}
    /echo HP Regen: +${Me.HPRegenBonus} / 45
    /if (${Me.AltAbility[Expansive Mind]} == 25) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 20
    } else /if (${Me.AltAbility[Expansive Mind]} == 20) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 19
    } else /if (${Me.AltAbility[Expansive Mind]} == 15) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 18
    } else /if (${Me.AltAbility[Expansive Mind]} == 10) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 17
    } else /if (${Me.AltAbility[Expansive Mind]} == 5) {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 16
    } else {
        /echo Mana Regen: +${Me.ManaRegenBonus} / 15
    }
    /echo Clairvoyance: +${Me.ClairvoyanceBonus}
    /echo Heal Bonus: +${Me.HealAmountBonus}
    /echo 
    /echo Offensive Bonuses:
    /echo ------------------
    /echo Haste: ${Math.Calc[${Me.AttackSpeed}-100].Int}%
    /if (${Me.AltAbility[Enhanced Aggression]} == 25) {
        /echo Attack: +${Me.AttackBonus} / 300
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 20) {
        /echo Attack: +${Me.AttackBonus} / 290
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 15) {
        /echo Attack: +${Me.AttackBonus} / 280
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 10) {
        /echo Attack: +${Me.AttackBonus} / 270
    } else /if (${Me.AltAbility[Enhanced Aggression]} == 5) {
        /echo Attack: +${Me.AttackBonus} / 260
    } else {
        /echo Attack: +${Me.AttackBonus} / 250
    }
    /echo Accuracy: +${Me.AccuracyBonus} / 150
    /echo Damage Shield: +${Me.DamageShieldBonus} / 30
    /echo Strikethrough: +${Me.StrikeThroughBonus}% / 35%
    /echo Combat Effects: +${Me.CombatEffectsBonus} / 100?
    /echo Spell Damage: +${Me.SpellDamageBonus}
    /echo 
    /echo Defensive Bonuses:
    /echo ------------------
    /echo Avoidance: +${Me.AvoidanceBonus} / 100
    /echo Shielding: +${Me.ShieldingBonus}% / 35%
    /echo Spellshield: +${Me.SpellShieldBonus}% / 35%
    /echo Stun Resist: +${Me.StunResistBonus}% / 35%
    /echo DoT Shielding: +${Me.DoTShieldBonus}% / 35%
    /echo DS Mitigation: +${Me.DamageShieldMitigationBonus}

 
/return
 
Last edited:
can anyone upgrade this macro??

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