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Config - 114 Monk with refined combat (no MQ2Melee)

Joined
Feb 17, 2019
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MOTD submitted a new resource:

Monk with refined combat - A stand-alone INI with micro-managed combat abilities

There are a few main goals for this INI:

1. Use all melee abilities in the INI, so we don't have to use mq2melee.
2. Be pull-friendly (no auto-standing on FD).
3. Add conditionals to micro-optimize combat abilities.

1 and 2 have been achieved. 3 is a work in progress. So far it accomplishes the following:
  • Drunken Monkey
    • Use Kick and Tigerclaw if Drunken Monkey is boosting them.
    • Save Drunken Monkey for when Zan Fi's Whistle is not up, since it won't stack.
    ...

Read more about this resource...
 
have you thought about using dpson=2 instead of 1?


  • In the DPS section, you'll want to align your spells in order in which they cast. They don't need to be in order, but it helps to visually see which spells are going to be cast first and which spells will follow.
  • If using DPSOn=1, Kissassist will cast each spell starting when the Mob Health is less than the Spell/AA's MobHealth% and pausing for the DPSInterval timer that starts when the fist spell starts to cast and will pause casting until the timer ends. Once the Mob's Health gets below the next Spell/AA's MobHealth% number that Spell/AA is added to the rotation making a snowball of damage that gets bigger and bigger as more Spell/AA's are added to the rotation. Dot's will be reapplied when they drop off the target. If you have an order that you want the Spell/AA's to cast in, you must use a different MobHealth% for each. An example would be first spell at 99 next at 98 then later in the rotation you might have a 76, 75, 74. once the target gets below 74 all the spells will cast in order from highest MobHealth% to the lowest tying to recast a spell if it gets resisted or interrupted as to not break the sequence. --good for debuff stacking using the |Once tag. If you use spells with the %health 98,98,98 70,70 and 30,30 you will not know what order it will pick, the 2nd or 3rd spell with the same %health may cast first. (Further testing needs to be done on how many times a spell gets resisted/interrupted before it moves on to the next.)
  • If using DPSOn=2, Kissassist will cast in a sequential order, a chain of Spell/AAs starting with the highest MobHealth% to the lowest, with no casting delay/pause. As soon as the chain of casting starts, the DPSInterval timer starts. If it takes 12 seconds to cast all the spells in the chain and the DPSInterval is set to 10 you will see no delay in recasting the chain. If DPSInterval is set to 20, there will be an 8 second delay/pause before the chain will recast. If the Mob dies in the middle of a chain, the chain starts over for the new target. If the |Once tag is used with a Spell/AA, it will no longer be cast and will be skipped if the chain is cast a second or third time on the same target. If the target is new, the Spell/AA will cast again, but only once for the new target. If Dot's are used in the chain and they are still ticking on the target there will be a delay in the chain as Kiss checks target for the Dot's and if present will skip it, before moving to the next Spell/AA, but if the Dot ends it will be recast as soon as the current Spell/AA finishes casting, causing the order to be out of place when the chain is cast 2 or more times.
 
have you thought about using dpson=2 instead of 1?

My initial impression (which admittedly is at 2AM when I should be going to sleep) is that while Dpson=2 speeds things up, it also appears to ignore at least some of my conditions. Specifically, it's spamming Drunken Monkey while Zan Fi is active, in spite of my conditionals that are set up to keep these separate.
 
Turns out a typo found it's way into that condition. I'll look at it more when I'm awake for sure. Thanks for the tip.
 
Config - 114 Monk with refined combat (no MQ2Melee)

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