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Very Vanilla MQ2 (Test server)

Vanilla Very Vanilla MQ2 (Test server) 2020-06-06

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May 15 2019 by RedGuides
- MQ2AutoLoot (Plure) /autoloot barter will now only try to sell to people using an exact match.
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May 15 2019 by EqMule
- Updated for LIVE
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May 10 2019 by RedGuides
- Critical update for crashes, changelog to come.
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May 09 2019 by RedGuides
- MQ2TributeManager (wired420) Can now set tribute manager to turn tribute on during named fights.
Once you are no longer targeting a named NPC and the timer is close to running out it will turn it back off.
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May 09 2019 by Brainiac & EqMule
- Multiple stuff
- MQ2MoveUtils.cpp needs the following changes: (it's already updated in builder)
#include "../MQ2Plugin.h"
to
#include "../MQ2Plugin.h"
#include <fenv.h>
AND
float diststuck = strtof(szTemp,NULL);
to
fesetround(FE_TONEAREST);
float diststuck = (float)atof(szTemp);
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May 07 2019 by EqMule
- Updated for TEST
- Events are not caught for system messages anymore.
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May 07 2019 by RedGuides
- *NEW PLUGIN* MQ2Twitch (EqMule). Chat with Twitch users while you stream, directly from the EverQuest client.
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May 02 2019 by Brainiac
- Fixed the CXWnd__IsActive_x offset
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May 01 2019 by EqMule
- Fixed a crash in /caption anon on
- Fixed a crash in /unload
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Apr 30 2019 by RedGuides
- MQ2DPSAdv (ChatWithThisName) Update to remove "You" from being displayed instead of yourself when dealing damage.
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Apr 30 2019 by EqMule
- TBL plavceholder info will again display correctly on the targetwindow if you use mq2targetinfo.
- Changed a bunch of stuff, plugin authors you have until next patch to update your plugins.
No more direct access to the window struct members in prep for moving to classes.
From now on call functions to get/put data out/in:
Example: too many to list see CSW struct.
I'll list 4 examples: previously pWnd->XMLIndex now: pWnd->GetXMLIndex()
previously pWnd->IsVisible()==false now: pWnd->IsVisible()==false
previously pWnd->dShow = true now: pWnd->SetVisible(true)
previously SetCXStr(&pWnd->WindowText,"blah"); now pWnd->CSetWindowText("blah");
previously GetCXStr(pWnd->WindowText,szOut); now GetCXStr(pWnd->CGetWindowText(),szOut);
- Added .NoExpendReagentID to the Spell tlo.
Usage: /echo ${Spell[Burst of Fire].NoExpendReagentID[x]} where x can be 1-4
This returns the ID of the needed Reagent you have to have in your inventory but will not be spent.
Apr 22 2019 by RedGuides
- MQ2AFNuke (Jimbob) Fixed Mage and Wizard Dissident spells.
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Apr 22 2019 by EqMule
- Updated for TEST & LIVE
- Find Item Window is now displaying merchant sell prices.
- Added sorting to find item window for the sell value column
- Added sorting to find location window for the distance column
- Fixed .NewStacks
- Fixed a autologin bug
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Apr 20 2019 by EqMule
- Added Colors to Quest items and Tradeskill items in the FindItem Window list.
Yellow=Quest
Magenta=Tradeskill
(No this is not configurable, I might add an option later.)
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- Added a Value(Price) column to the FindItem window.
- Enjoy marking items for sale in the FindItem Window.
Usage: mark some items while you have a merchant open, then click the Sell Marked button.
Still Todo: display real merchant price instead of item value.
Maybe add sort functionallity to Price column.
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Apr 19 2019 by EqMule
- Updated for TEST
- Updated for LIVE
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Apr 18 2019 by EqMule
- Added ${EverQuest.ValidLoc}
Usage: /echo ${EverQuest.ValidLoc[123 456 789]}
it returns true or false if the X Y Z location in the world is a valid player location.
in other words: can I go to this loc or is it inside a wall or a mountain or a tree or whatever invalid location?(those locs will return false obviously)
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- Fixed the ZoneGuideManagerClient class.
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